osu/osu.Game.Rulesets.Catch/Skinning/LegacyFruitPiece.cs
2020-04-14 04:38:18 +03:00

83 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning
{
internal class LegacyFruitPiece : CompositeDrawable
{
private readonly string lookupName;
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private Sprite colouredSprite;
public LegacyFruitPiece(string lookupName)
{
this.lookupName = lookupName;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin)
{
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
accentColour.BindTo(drawableCatchObject.AccentColour);
InternalChildren = new Drawable[]
{
colouredSprite = new Sprite
{
Texture = skin.GetTexture(lookupName),
Colour = drawableObject.AccentColour.Value,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new Sprite
{
Texture = skin.GetTexture($"{lookupName}-overlay"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
if (drawableCatchObject.HitObject.HyperDash)
{
var hyperDash = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = 1,
Alpha = 0.7f,
Scale = new Vector2(1.2f),
Texture = skin.GetTexture(lookupName),
Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
Catcher.DEFAULT_HYPER_DASH_COLOUR,
};
AddInternal(hyperDash);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour.BindValueChanged(colour => colouredSprite.Colour = colour.NewValue, true);
}
}
}