mirror of https://github.com/ppy/osu
59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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public class PauseOverlay : GameplayMenuOverlay
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{
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public Action OnResume;
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public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
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public override string Header => "paused";
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public override string Description => "you're not going to do what i think you're going to do, are ya?";
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private SkinnableSound pauseLoop;
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protected override Action BackAction => () => InternalButtons.Children.First().TriggerClick();
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AddButton("Continue", colours.Green, () => OnResume?.Invoke());
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
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{
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Looping = true,
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Volume = { Value = 0 }
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});
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}
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protected override void PopIn()
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{
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base.PopIn();
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pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint);
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pauseLoop.Play();
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}
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protected override void PopOut()
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{
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base.PopOut();
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pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
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}
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}
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}
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