osu/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardDifficu...

73 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Beatmaps
{
public partial class TestSceneBeatmapCardDifficultyList : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[BackgroundDependencyLoader]
private void load()
{
var beatmapSet = new APIBeatmapSet
{
Beatmaps = new[]
{
new APIBeatmap { RulesetID = 1, StarRating = 5.76, DifficultyName = "Oni" },
new APIBeatmap { RulesetID = 1, StarRating = 3.20, DifficultyName = "Muzukashii" },
new APIBeatmap { RulesetID = 1, StarRating = 2.45, DifficultyName = "Futsuu" },
new APIBeatmap { RulesetID = 0, StarRating = 2.04, DifficultyName = "Normal" },
new APIBeatmap { RulesetID = 0, StarRating = 3.51, DifficultyName = "Hard" },
new APIBeatmap { RulesetID = 0, StarRating = 5.25, DifficultyName = "Insane" },
new APIBeatmap { RulesetID = 2, StarRating = 2.64, DifficultyName = "Salad" },
new APIBeatmap { RulesetID = 2, StarRating = 3.56, DifficultyName = "Platter" },
new APIBeatmap { RulesetID = 2, StarRating = 4.65, DifficultyName = "Rain" },
new APIBeatmap { RulesetID = 3, StarRating = 1.93, DifficultyName = "[7K] Normal" },
new APIBeatmap { RulesetID = 3, StarRating = 3.18, DifficultyName = "[7K] Hyper" },
new APIBeatmap { RulesetID = 3, StarRating = 4.82, DifficultyName = "[7K] Another" },
new APIBeatmap { RulesetID = 4, StarRating = 9.99, DifficultyName = "Unknown?!" },
}
};
Child = new Container
{
Width = 300,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background2
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
Child = new BeatmapCardDifficultyList(beatmapSet)
}
}
};
}
}
}