osu/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCard.cs

319 lines
12 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Beatmaps
{
public partial class TestSceneBeatmapCard : OsuManualInputManagerTestScene
{
/// <summary>
/// All cards on this scene use a common online ID to ensure that map download, preview tracks, etc. can be tested manually with online sources.
/// </summary>
private const int online_id = 163112;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
private APIBeatmapSet[] testCases;
[Resolved]
private BeatmapManager beatmaps { get; set; }
#region Test case generation
[BackgroundDependencyLoader]
private void load()
{
var normal = CreateAPIBeatmapSet(Ruleset.Value);
normal.HasVideo = true;
normal.HasStoryboard = true;
var withStatistics = CreateAPIBeatmapSet(Ruleset.Value);
withStatistics.Title = withStatistics.TitleUnicode = "play favourite stats";
withStatistics.Status = BeatmapOnlineStatus.Approved;
withStatistics.FavouriteCount = 284_239;
withStatistics.PlayCount = 999_001;
withStatistics.Ranked = DateTimeOffset.Now.AddDays(-45);
withStatistics.HypeStatus = new BeatmapSetHypeStatus
{
Current = 34,
Required = 5
};
withStatistics.NominationStatus = new BeatmapSetNominationStatus
{
Current = 1,
Required = 2
};
var undownloadable = getUndownloadableBeatmapSet();
undownloadable.LastUpdated = DateTimeOffset.Now.AddYears(-1);
var someDifficulties = getManyDifficultiesBeatmapSet(11);
someDifficulties.Title = someDifficulties.TitleUnicode = "favourited";
someDifficulties.Title = someDifficulties.TitleUnicode = "some difficulties";
someDifficulties.Status = BeatmapOnlineStatus.Qualified;
someDifficulties.HasFavourited = true;
someDifficulties.FavouriteCount = 1;
someDifficulties.NominationStatus = new BeatmapSetNominationStatus
{
Current = 2,
Required = 2
};
var manyDifficulties = getManyDifficultiesBeatmapSet(100);
manyDifficulties.Status = BeatmapOnlineStatus.Pending;
var explicitMap = CreateAPIBeatmapSet(Ruleset.Value);
explicitMap.Title = someDifficulties.TitleUnicode = "explicit beatmap";
explicitMap.HasExplicitContent = true;
var spotlightMap = CreateAPIBeatmapSet(Ruleset.Value);
spotlightMap.Title = someDifficulties.TitleUnicode = "spotlight beatmap";
spotlightMap.FeaturedInSpotlight = true;
var featuredMap = CreateAPIBeatmapSet(Ruleset.Value);
featuredMap.Title = someDifficulties.TitleUnicode = "featured artist beatmap";
featuredMap.TrackId = 1;
var allBadgesMap = CreateAPIBeatmapSet(Ruleset.Value);
allBadgesMap.Title = someDifficulties.TitleUnicode = "all-badges beatmap";
allBadgesMap.HasExplicitContent = true;
allBadgesMap.FeaturedInSpotlight = true;
allBadgesMap.TrackId = 2;
var longName = CreateAPIBeatmapSet(Ruleset.Value);
longName.Title = longName.TitleUnicode = "this track has an incredibly and implausibly long title";
longName.Artist = longName.ArtistUnicode = "and this artist! who would have thunk it. it's really such a long name.";
longName.Source = "wow. even the source field has an impossibly long string in it. this really takes the cake, doesn't it?";
longName.HasExplicitContent = true;
longName.FeaturedInSpotlight = true;
longName.TrackId = 444;
testCases = new[]
{
normal,
withStatistics,
undownloadable,
someDifficulties,
manyDifficulties,
explicitMap,
spotlightMap,
featuredMap,
allBadgesMap,
longName
};
foreach (var testCase in testCases)
testCase.OnlineID = online_id;
}
private APIBeatmapSet getUndownloadableBeatmapSet() => new APIBeatmapSet
{
OnlineID = 123,
Title = "undownloadable beatmap",
Artist = "test",
Source = "more tests",
Author = new APIUser
{
Username = "BanchoBot",
Id = 3,
},
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
},
Preview = @"https://b.ppy.sh/preview/12345.mp3",
PlayCount = 123,
FavouriteCount = 456,
BPM = 111,
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
Beatmaps = new[]
{
new APIBeatmap
{
RulesetID = Ruleset.Value.OnlineID,
DifficultyName = "Test",
StarRating = 6.42,
}
}
};
private static APIBeatmapSet getManyDifficultiesBeatmapSet(int count)
{
var beatmaps = new List<APIBeatmap>();
for (int i = 0; i < count; i++)
{
beatmaps.Add(new APIBeatmap
{
RulesetID = i % 4,
StarRating = 2 + i % 4 * 2,
});
}
return new APIBeatmapSet
{
OnlineID = 1,
Title = "many difficulties beatmap",
Artist = "test",
Author = new APIUser
{
Username = "BanchoBot",
Id = 3,
},
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
Beatmaps = beatmaps.ToArray(),
};
}
#endregion
[SetUpSteps]
public void SetUpSteps()
{
AddStep("register request handling", () => dummyAPI.HandleRequest = request =>
{
if (!(request is PostBeatmapFavouriteRequest))
return false;
request.TriggerSuccess();
return true;
});
ensureSoleilyRemoved();
}
private void ensureSoleilyRemoved()
{
AddUntilStep("ensure manager loaded", () => beatmaps != null);
AddStep("remove map", () =>
{
var beatmap = beatmaps.QueryBeatmapSet(b => b.OnlineID == online_id);
if (beatmap != null) beatmaps.Delete(beatmap.Value);
});
}
private Drawable createContent(OverlayColourScheme colourScheme, Func<APIBeatmapSet, Drawable> creationFunc)
{
var colourProvider = new OverlayColourProvider(colourScheme);
return new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(OverlayColourProvider), colourProvider)
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5
},
new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new ReverseChildIDFillFlowContainer<Drawable>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Full,
Padding = new MarginPadding(10),
Spacing = new Vector2(10),
ChildrenEnumerable = testCases.Select(creationFunc)
}
}
}
};
}
private void createTestCase(Func<APIBeatmapSet, Drawable> creationFunc)
{
foreach (var scheme in Enum.GetValues(typeof(OverlayColourScheme)).Cast<OverlayColourScheme>())
AddStep($"set {scheme} scheme", () => Child = createContent(scheme, creationFunc));
}
[Test]
public void TestNormal()
{
createTestCase(beatmapSetInfo => new BeatmapCardNormal(beatmapSetInfo));
}
[Test]
public void TestExtra()
{
createTestCase(beatmapSetInfo => new BeatmapCardExtra(beatmapSetInfo));
}
[Test]
public void TestHoverState()
{
AddStep("create cards", () => Child = createContent(OverlayColourScheme.Blue, s => new BeatmapCardNormal(s)));
AddStep("Hover card", () => InputManager.MoveMouseTo(firstCard()));
AddWaitStep("wait for potential state change", 5);
AddAssert("card is not expanded", () => !firstCard().Expanded.Value);
AddStep("Hover spectrum display", () => InputManager.MoveMouseTo(firstCard().ChildrenOfType<DifficultySpectrumDisplay>().Single()));
AddUntilStep("card is expanded", () => firstCard().Expanded.Value);
AddStep("Hover difficulty content", () => InputManager.MoveMouseTo(firstCard().ChildrenOfType<BeatmapCardDifficultyList>().Single()));
AddWaitStep("wait for potential state change", 5);
AddAssert("card is still expanded", () => firstCard().Expanded.Value);
AddStep("Hover main content again", () => InputManager.MoveMouseTo(firstCard()));
AddWaitStep("wait for potential state change", 5);
AddAssert("card is still expanded", () => firstCard().Expanded.Value);
AddStep("Hover away", () => InputManager.MoveMouseTo(this.ChildrenOfType<BeatmapCardNormal>().Last()));
AddUntilStep("card is not expanded", () => !firstCard().Expanded.Value);
BeatmapCardNormal firstCard() => this.ChildrenOfType<BeatmapCardNormal>().First();
}
[Test]
public void TestPlayButtonByTouchInput()
{
AddStep("create cards", () => Child = createContent(OverlayColourScheme.Blue, beatmapSetInfo => new BeatmapCardNormal(beatmapSetInfo)));
// mimics touch input
AddStep("touch play button area on first card", () =>
{
InputManager.MoveMouseTo(firstCard().ChildrenOfType<PlayButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("first card is playing", () => firstCard().ChildrenOfType<PlayButton>().Single().Playing.Value);
BeatmapCardNormal firstCard() => this.ChildrenOfType<BeatmapCardNormal>().First();
}
}
}