mirror of
https://github.com/ppy/osu
synced 2025-01-27 08:13:06 +00:00
47 lines
2.5 KiB
XML
47 lines
2.5 KiB
XML
<Project>
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<PropertyGroup>
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<CodesignKey>iPhone Developer</CodesignKey>
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<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)' == 'iPhone'">
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<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)' == 'iPhoneSimulator'">
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<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
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</PropertyGroup>
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<!-- Workaround to make SignalR 5.x work properly, avoiding a runtime error (https://github.com/mono/mono/issues/20805#issuecomment-791440473) -->
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<ItemGroup>
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<PackageReference Include="System.Memory" Version="4.5.4">
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<IncludeAssets>none</IncludeAssets>
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</PackageReference>
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<PackageReference Include="System.Buffers" Version="4.5.1">
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<IncludeAssets>none</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1204.0" />
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</ItemGroup>
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<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
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<ItemGroup Label="Transitive Dependencies">
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<PackageReference Include="DiffPlex" Version="1.7.1" />
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<PackageReference Include="Humanizer" Version="2.14.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.1208.0" />
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<PackageReference Include="SharpCompress" Version="0.32.2" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
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<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2022.525.0" ExcludeAssets="all" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1127.0" />
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<PackageReference Include="Realm" Version="10.18.0" />
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</ItemGroup>
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<!-- OpenTabletDriver contains P/Invokes to the "Quartz" framework for native macOS code.
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This leads iOS linker into attempting to include that framework, despite not existing on such platform.
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See: https://github.com/OpenTabletDriver/OpenTabletDriver/issues/2524 / https://github.com/xamarin/xamarin-macios/issues/15118#issuecomment-1141893683 -->
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<Target Name="OsuFrameworkIOSRemoveQuartz" BeforeTargets="_ComputeLinkNativeExecutableInputs" AfterTargets="_LoadLinkerOutput">
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<ItemGroup>
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<_LinkerFrameworks Remove="Quartz"/>
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</ItemGroup>
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</Target>
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</Project>
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