osu/osu.Game.Rulesets.Taiko
Dean Herbert 0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00
..
Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Better guard against taiko swells becoming strong 2020-10-09 17:12:01 +09:00
Difficulty Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Edit Merge branch 'master' into editor-fix-button-states-after-paste 2020-10-09 20:51:09 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods
Objects Update existing implementations 2020-11-04 17:14:23 +09:00
Properties
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Fix taiko lookup logic 2020-10-30 11:59:41 +09:00
UI Update namespace references 2020-10-29 15:20:10 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
osu.Game.Rulesets.Taiko.csproj