mirror of https://github.com/ppy/osu
122 lines
4.2 KiB
C#
122 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable enable
|
|
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.Multiplayer;
|
|
using osu.Game.Users;
|
|
|
|
namespace osu.Game.Tests.Visual.Multiplayer
|
|
{
|
|
public class TestMultiplayerClient : StatefulMultiplayerClient
|
|
{
|
|
public override IBindable<bool> IsConnected => isConnected;
|
|
private readonly Bindable<bool> isConnected = new Bindable<bool>(true);
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; } = null!;
|
|
|
|
public void Connect() => isConnected.Value = true;
|
|
|
|
public void Disconnect() => isConnected.Value = false;
|
|
|
|
public void AddUser(User user) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(user.Id) { User = user });
|
|
|
|
public void AddNullUser(int userId) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(userId));
|
|
|
|
public void RemoveUser(User user)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
((IMultiplayerClient)this).UserLeft(new MultiplayerRoomUser(user.Id));
|
|
|
|
Schedule(() =>
|
|
{
|
|
if (Room.Users.Any())
|
|
TransferHost(Room.Users.First().UserID);
|
|
});
|
|
}
|
|
|
|
public void ChangeUserState(int userId, MultiplayerUserState newState)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
|
|
((IMultiplayerClient)this).UserStateChanged(userId, newState);
|
|
|
|
Schedule(() =>
|
|
{
|
|
switch (newState)
|
|
{
|
|
case MultiplayerUserState.Loaded:
|
|
if (Room.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad))
|
|
{
|
|
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.Loaded))
|
|
ChangeUserState(u.UserID, MultiplayerUserState.Playing);
|
|
|
|
((IMultiplayerClient)this).MatchStarted();
|
|
}
|
|
|
|
break;
|
|
|
|
case MultiplayerUserState.FinishedPlay:
|
|
if (Room.Users.All(u => u.State != MultiplayerUserState.Playing))
|
|
{
|
|
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay))
|
|
ChangeUserState(u.UserID, MultiplayerUserState.Results);
|
|
|
|
((IMultiplayerClient)this).ResultsReady();
|
|
}
|
|
|
|
break;
|
|
}
|
|
});
|
|
}
|
|
|
|
protected override Task<MultiplayerRoom> JoinRoom(long roomId)
|
|
{
|
|
var user = new MultiplayerRoomUser(api.LocalUser.Value.Id) { User = api.LocalUser.Value };
|
|
|
|
var room = new MultiplayerRoom(roomId);
|
|
room.Users.Add(user);
|
|
|
|
if (room.Users.Count == 1)
|
|
room.Host = user;
|
|
|
|
return Task.FromResult(room);
|
|
}
|
|
|
|
public override Task TransferHost(int userId) => ((IMultiplayerClient)this).HostChanged(userId);
|
|
|
|
public override async Task ChangeSettings(MultiplayerRoomSettings settings)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
|
|
await ((IMultiplayerClient)this).SettingsChanged(settings);
|
|
|
|
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
|
|
ChangeUserState(user.UserID, MultiplayerUserState.Idle);
|
|
}
|
|
|
|
public override Task ChangeState(MultiplayerUserState newState)
|
|
{
|
|
ChangeUserState(api.LocalUser.Value.Id, newState);
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
public override Task StartMatch()
|
|
{
|
|
Debug.Assert(Room != null);
|
|
|
|
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
|
|
ChangeUserState(user.UserID, MultiplayerUserState.WaitingForLoad);
|
|
|
|
return ((IMultiplayerClient)this).LoadRequested();
|
|
}
|
|
}
|
|
}
|