mirror of https://github.com/ppy/osu
245 lines
9.3 KiB
C#
245 lines
9.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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{
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[HeadlessTest]
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public partial class TestSceneDrawableHitObject : OsuTestScene
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{
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[Test]
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public void TestEntryLifetime()
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{
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TestDrawableHitObject dho = null;
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var initialHitObject = new HitObject
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{
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StartTime = 1000
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};
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var entry = new TestLifetimeEntry(new HitObject
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{
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StartTime = 2000
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});
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AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject(initialHitObject));
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AddAssert("Correct initial lifetime", () => dho.LifetimeStart == initialHitObject.StartTime - TestDrawableHitObject.INITIAL_LIFETIME_OFFSET);
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AddStep("Apply entry", () => dho.Apply(entry));
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AddAssert("Correct initial lifetime", () => dho.LifetimeStart == entry.HitObject.StartTime - TestLifetimeEntry.INITIAL_LIFETIME_OFFSET);
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AddStep("Set lifetime", () => dho.LifetimeEnd = 3000);
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AddAssert("Entry lifetime is updated", () => entry.LifetimeEnd == 3000);
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}
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[Test]
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public void TestKeepAlive()
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{
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TestDrawableHitObject dho = null;
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TestLifetimeEntry entry = null;
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AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject
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{
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Entry = entry = new TestLifetimeEntry(new HitObject())
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});
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AddStep("KeepAlive = true", () =>
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{
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entry.LifetimeStart = 0;
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entry.LifetimeEnd = 1000;
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entry.KeepAlive = true;
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});
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AddAssert("Lifetime is overriden", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == double.MaxValue);
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AddStep("Set LifetimeStart", () => dho.LifetimeStart = 500);
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AddStep("KeepAlive = false", () => entry.KeepAlive = false);
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AddAssert("Lifetime is correct", () => entry.LifetimeStart == 500 && entry.LifetimeEnd == 1000);
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AddStep("Set LifetimeStart while KeepAlive", () =>
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{
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entry.KeepAlive = true;
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dho.LifetimeStart = double.MinValue;
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entry.KeepAlive = false;
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});
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AddAssert("Lifetime is changed", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == 1000);
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}
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[Test]
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public void TestLifetimeUpdatedOnDefaultApplied()
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{
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TestLifetimeEntry entry = null;
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AddStep("Create entry", () => entry = new TestLifetimeEntry(new HitObject()) { LifetimeStart = 1 });
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assertJudged(() => entry, false);
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AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
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assertJudged(() => entry, false);
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AddAssert("Lifetime is updated", () => entry.LifetimeStart == -TestLifetimeEntry.INITIAL_LIFETIME_OFFSET);
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TestDrawableHitObject dho = null;
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AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject
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{
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Entry = entry,
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SetLifetimeStartOnApply = true
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});
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AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
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AddAssert("Lifetime is correct", () => dho.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY && entry.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY);
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assertJudged(() => entry, false);
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}
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[Test]
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public void TestDrawableLifetimeUpdateOnEntryLifetimeChange()
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{
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TestDrawableHitObject dho = null;
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TestLifetimeEntry entry = null;
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AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject
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{
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Entry = entry = new TestLifetimeEntry(new HitObject())
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});
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AddStep("Set entry lifetime", () =>
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{
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entry.LifetimeStart = 777;
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entry.LifetimeEnd = 888;
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});
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AddAssert("Drawable lifetime is updated", () => dho.LifetimeStart == 777 && dho.LifetimeEnd == 888);
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AddStep("KeepAlive = true", () => entry.KeepAlive = true);
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AddAssert("Drawable lifetime is updated", () => dho.LifetimeStart == double.MinValue && dho.LifetimeEnd == double.MaxValue);
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AddStep("Modify start time", () => entry.HitObject.StartTime = 100);
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AddAssert("Drawable lifetime is correct", () => dho.LifetimeStart == double.MinValue);
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AddStep("Set LifetimeStart", () => dho.LifetimeStart = 666);
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AddAssert("Lifetime change is blocked", () => dho.LifetimeStart == double.MinValue);
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AddStep("Set LifetimeEnd", () => dho.LifetimeEnd = 999);
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AddAssert("Lifetime change is blocked", () => dho.LifetimeEnd == double.MaxValue);
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AddStep("KeepAlive = false", () => entry.KeepAlive = false);
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AddAssert("Drawable lifetime is restored", () => dho.LifetimeStart == 666 && dho.LifetimeEnd == 999);
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}
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[Test]
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public void TestStateChangeBeforeLoadComplete()
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{
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TestDrawableHitObject dho = null;
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AddStep("Add DHO and apply result", () =>
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{
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Child = dho = new TestDrawableHitObject(new HitObject { StartTime = Time.Current });
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dho.MissForcefully();
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});
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AddAssert("DHO state is correct", () => dho.State.Value == ArmedState.Miss);
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}
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[Test]
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public void TestJudgedStateThroughLifetime()
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{
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TestDrawableHitObject dho = null;
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HitObjectLifetimeEntry lifetimeEntry = null;
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AddStep("Create lifetime entry", () => lifetimeEntry = new HitObjectLifetimeEntry(new HitObject { StartTime = Time.Current }));
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assertJudged(() => lifetimeEntry, false);
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AddStep("Create DHO and apply entry", () =>
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{
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Child = dho = new TestDrawableHitObject();
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dho.Apply(lifetimeEntry);
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});
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assertJudged(() => lifetimeEntry, false);
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AddStep("Apply result", () => dho.MissForcefully());
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assertJudged(() => lifetimeEntry, true);
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}
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[Test]
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public void TestResultSetBeforeLoadComplete()
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{
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TestDrawableHitObject dho = null;
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HitObjectLifetimeEntry lifetimeEntry = null;
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AddStep("Create lifetime entry", () =>
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{
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var hitObject = new HitObject { StartTime = Time.Current };
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lifetimeEntry = new HitObjectLifetimeEntry(hitObject)
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{
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Result = new JudgementResult(hitObject, hitObject.CreateJudgement())
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{
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Type = HitResult.Great
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}
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};
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});
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assertJudged(() => lifetimeEntry, true);
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AddStep("Create DHO and apply entry", () =>
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{
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dho = new TestDrawableHitObject();
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dho.Apply(lifetimeEntry);
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Child = dho;
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});
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assertJudged(() => lifetimeEntry, true);
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AddAssert("DHO state is correct", () => dho.State.Value, () => Is.EqualTo(ArmedState.Hit));
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}
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private void assertJudged(Func<HitObjectLifetimeEntry> entry, bool val) =>
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AddAssert(val ? "Is judged" : "Not judged", () => entry().Judged, () => Is.EqualTo(val));
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private partial class TestDrawableHitObject : DrawableHitObject
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{
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public const double INITIAL_LIFETIME_OFFSET = 100;
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public const double LIFETIME_ON_APPLY = 222;
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protected override double InitialLifetimeOffset => INITIAL_LIFETIME_OFFSET;
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public bool SetLifetimeStartOnApply;
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public TestDrawableHitObject(HitObject hitObject = null)
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: base(hitObject)
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{
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}
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protected override void OnApply()
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{
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base.OnApply();
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if (SetLifetimeStartOnApply)
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LifetimeStart = LIFETIME_ON_APPLY;
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}
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public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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if (state != ArmedState.Miss)
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{
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base.UpdateHitStateTransforms(state);
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return;
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}
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this.FadeOut(1000);
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}
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}
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private class TestLifetimeEntry : HitObjectLifetimeEntry
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{
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public const double INITIAL_LIFETIME_OFFSET = 200;
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protected override double InitialLifetimeOffset => INITIAL_LIFETIME_OFFSET;
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public TestLifetimeEntry(HitObject hitObject)
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: base(hitObject)
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{
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}
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}
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}
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}
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