osu/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs

245 lines
9.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public partial class TestSceneDrawableHitObject : OsuTestScene
{
[Test]
public void TestEntryLifetime()
{
TestDrawableHitObject dho = null;
var initialHitObject = new HitObject
{
StartTime = 1000
};
var entry = new TestLifetimeEntry(new HitObject
{
StartTime = 2000
});
AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject(initialHitObject));
AddAssert("Correct initial lifetime", () => dho.LifetimeStart == initialHitObject.StartTime - TestDrawableHitObject.INITIAL_LIFETIME_OFFSET);
AddStep("Apply entry", () => dho.Apply(entry));
AddAssert("Correct initial lifetime", () => dho.LifetimeStart == entry.HitObject.StartTime - TestLifetimeEntry.INITIAL_LIFETIME_OFFSET);
AddStep("Set lifetime", () => dho.LifetimeEnd = 3000);
AddAssert("Entry lifetime is updated", () => entry.LifetimeEnd == 3000);
}
[Test]
public void TestKeepAlive()
{
TestDrawableHitObject dho = null;
TestLifetimeEntry entry = null;
AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject
{
Entry = entry = new TestLifetimeEntry(new HitObject())
});
AddStep("KeepAlive = true", () =>
{
entry.LifetimeStart = 0;
entry.LifetimeEnd = 1000;
entry.KeepAlive = true;
});
AddAssert("Lifetime is overriden", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == double.MaxValue);
AddStep("Set LifetimeStart", () => dho.LifetimeStart = 500);
AddStep("KeepAlive = false", () => entry.KeepAlive = false);
AddAssert("Lifetime is correct", () => entry.LifetimeStart == 500 && entry.LifetimeEnd == 1000);
AddStep("Set LifetimeStart while KeepAlive", () =>
{
entry.KeepAlive = true;
dho.LifetimeStart = double.MinValue;
entry.KeepAlive = false;
});
AddAssert("Lifetime is changed", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == 1000);
}
[Test]
public void TestLifetimeUpdatedOnDefaultApplied()
{
TestLifetimeEntry entry = null;
AddStep("Create entry", () => entry = new TestLifetimeEntry(new HitObject()) { LifetimeStart = 1 });
assertJudged(() => entry, false);
AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
assertJudged(() => entry, false);
AddAssert("Lifetime is updated", () => entry.LifetimeStart == -TestLifetimeEntry.INITIAL_LIFETIME_OFFSET);
TestDrawableHitObject dho = null;
AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject
{
Entry = entry,
SetLifetimeStartOnApply = true
});
AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
AddAssert("Lifetime is correct", () => dho.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY && entry.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY);
assertJudged(() => entry, false);
}
[Test]
public void TestDrawableLifetimeUpdateOnEntryLifetimeChange()
{
TestDrawableHitObject dho = null;
TestLifetimeEntry entry = null;
AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject
{
Entry = entry = new TestLifetimeEntry(new HitObject())
});
AddStep("Set entry lifetime", () =>
{
entry.LifetimeStart = 777;
entry.LifetimeEnd = 888;
});
AddAssert("Drawable lifetime is updated", () => dho.LifetimeStart == 777 && dho.LifetimeEnd == 888);
AddStep("KeepAlive = true", () => entry.KeepAlive = true);
AddAssert("Drawable lifetime is updated", () => dho.LifetimeStart == double.MinValue && dho.LifetimeEnd == double.MaxValue);
AddStep("Modify start time", () => entry.HitObject.StartTime = 100);
AddAssert("Drawable lifetime is correct", () => dho.LifetimeStart == double.MinValue);
AddStep("Set LifetimeStart", () => dho.LifetimeStart = 666);
AddAssert("Lifetime change is blocked", () => dho.LifetimeStart == double.MinValue);
AddStep("Set LifetimeEnd", () => dho.LifetimeEnd = 999);
AddAssert("Lifetime change is blocked", () => dho.LifetimeEnd == double.MaxValue);
AddStep("KeepAlive = false", () => entry.KeepAlive = false);
AddAssert("Drawable lifetime is restored", () => dho.LifetimeStart == 666 && dho.LifetimeEnd == 999);
}
[Test]
public void TestStateChangeBeforeLoadComplete()
{
TestDrawableHitObject dho = null;
AddStep("Add DHO and apply result", () =>
{
Child = dho = new TestDrawableHitObject(new HitObject { StartTime = Time.Current });
dho.MissForcefully();
});
AddAssert("DHO state is correct", () => dho.State.Value == ArmedState.Miss);
}
[Test]
public void TestJudgedStateThroughLifetime()
{
TestDrawableHitObject dho = null;
HitObjectLifetimeEntry lifetimeEntry = null;
AddStep("Create lifetime entry", () => lifetimeEntry = new HitObjectLifetimeEntry(new HitObject { StartTime = Time.Current }));
assertJudged(() => lifetimeEntry, false);
AddStep("Create DHO and apply entry", () =>
{
Child = dho = new TestDrawableHitObject();
dho.Apply(lifetimeEntry);
});
assertJudged(() => lifetimeEntry, false);
AddStep("Apply result", () => dho.MissForcefully());
assertJudged(() => lifetimeEntry, true);
}
[Test]
public void TestResultSetBeforeLoadComplete()
{
TestDrawableHitObject dho = null;
HitObjectLifetimeEntry lifetimeEntry = null;
AddStep("Create lifetime entry", () =>
{
var hitObject = new HitObject { StartTime = Time.Current };
lifetimeEntry = new HitObjectLifetimeEntry(hitObject)
{
Result = new JudgementResult(hitObject, hitObject.CreateJudgement())
{
Type = HitResult.Great
}
};
});
assertJudged(() => lifetimeEntry, true);
AddStep("Create DHO and apply entry", () =>
{
dho = new TestDrawableHitObject();
dho.Apply(lifetimeEntry);
Child = dho;
});
assertJudged(() => lifetimeEntry, true);
AddAssert("DHO state is correct", () => dho.State.Value, () => Is.EqualTo(ArmedState.Hit));
}
private void assertJudged(Func<HitObjectLifetimeEntry> entry, bool val) =>
AddAssert(val ? "Is judged" : "Not judged", () => entry().Judged, () => Is.EqualTo(val));
private partial class TestDrawableHitObject : DrawableHitObject
{
public const double INITIAL_LIFETIME_OFFSET = 100;
public const double LIFETIME_ON_APPLY = 222;
protected override double InitialLifetimeOffset => INITIAL_LIFETIME_OFFSET;
public bool SetLifetimeStartOnApply;
public TestDrawableHitObject(HitObject hitObject = null)
: base(hitObject)
{
}
protected override void OnApply()
{
base.OnApply();
if (SetLifetimeStartOnApply)
LifetimeStart = LIFETIME_ON_APPLY;
}
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
protected override void UpdateHitStateTransforms(ArmedState state)
{
if (state != ArmedState.Miss)
{
base.UpdateHitStateTransforms(state);
return;
}
this.FadeOut(1000);
}
}
private class TestLifetimeEntry : HitObjectLifetimeEntry
{
public const double INITIAL_LIFETIME_OFFSET = 200;
protected override double InitialLifetimeOffset => INITIAL_LIFETIME_OFFSET;
public TestLifetimeEntry(HitObject hitObject)
: base(hitObject)
{
}
}
}
}