osu/osu.Game.Rulesets.Taiko.Tests
Dean Herbert a69fd8198d
Update framework and other nuget packages
- Moq held back because dicks
- NUnit held back because large API changes (trivial but effort)
- SignalR held back due to api deprecations
2024-01-21 11:00:53 +09:00
..
.vscode
Editor Test multiple values, including default 2023-12-06 17:16:20 +09:00
Judgements Add failing test covering counting multiple swell hits per frame 2023-10-04 19:08:02 +02:00
Mods Add mania/osu sudden death mod tests 2023-12-22 16:43:09 +09:00
Resources
Skinning
DrawableTaikoRulesetTestScene.cs
DrawableTestHit.cs
DrawableTestStrongHit.cs
HitObjectApplicationTestScene.cs
osu.Game.Rulesets.Taiko.Tests.csproj Update framework and other nuget packages 2024-01-21 11:00:53 +09:00
TaikoBeatmapConversionTest.cs
TaikoDifficultyCalculatorTest.cs
TaikoHealthProcessorTest.cs Add failing test cases 2024-01-16 19:46:00 +01:00
TaikoLegacyModConversionTest.cs Don't convert TaikoModRandom to/from legacy mods 2023-12-17 23:47:50 -08:00
TaikoRateAdjustedDisplayDifficultyTest.cs Add testing for GetRateAdjustedDisplayDifficulty() implementations 2023-12-14 20:41:12 +01:00
TaikoScoreProcessorTest.cs Rename class/file (this is not a test scene) 2023-12-19 14:27:29 +09:00
TestSceneBarLineApplication.cs
TestSceneBarLineGeneration.cs
TestSceneDrumRollApplication.cs
TestSceneDrumSampleTriggerSource.cs Don't apply decoupling to SpectatorPlayerClocks 2023-09-22 16:22:35 +09:00
TestSceneDrumTouchInputArea.cs
TestSceneFlyingHits.cs
TestSceneHitApplication.cs
TestSceneHits.cs
TestSceneSampleOutput.cs
TestSceneScoring.cs Apply mod multipliers to local score V1/V2 reimplementations 2023-10-09 13:04:12 +02:00
TestSceneTaikoHitObjectSamples.cs
TestSceneTaikoPlayer.cs
TestSceneTaikoPlayerLegacySkin.cs
TestSceneTaikoSuddenDeath.cs