mirror of
https://github.com/ppy/osu
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93 lines
4.3 KiB
C#
93 lines
4.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Timing
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{
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/// <summary>
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/// A container for hit objects which applies applies the speed adjustments defined by the properties of a <see cref="Timing.MultiplierControlPoint"/>
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/// to affect the scroll speed of the contained <see cref="DrawableTimingSection"/>.
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///
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/// <para>
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/// This container must always be relatively-sized to its parent to provide the speed adjustments. This container will provide the speed adjustments
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/// by modifying its size while maintaining a constant <see cref="Container{T}.RelativeChildSize"/> for its children
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/// </para>
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/// </summary>
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public abstract class SpeedAdjustmentContainer : Container<DrawableHitObject>
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{
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private readonly Bindable<double> visibleTimeRange = new Bindable<double>();
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of this container.
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/// </summary>
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public Bindable<double> VisibleTimeRange
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{
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get { return visibleTimeRange; }
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set { visibleTimeRange.BindTo(value); }
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}
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protected override Container<DrawableHitObject> Content => content;
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private Container<DrawableHitObject> content;
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/// <summary>
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/// Axes which the content of this container will scroll through.
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/// </summary>
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/// <returns></returns>
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public Axes ScrollingAxes { get; internal set; }
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public readonly MultiplierControlPoint ControlPoint;
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/// <summary>
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/// Creates a new <see cref="SpeedAdjustmentContainer"/>.
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/// </summary>
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/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> which provides the speed adjustments for this container.</param>
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protected SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
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{
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ControlPoint = controlPoint;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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DrawableTimingSection timingSection = CreateTimingSection();
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timingSection.ScrollingAxes = ScrollingAxes;
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timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
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timingSection.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
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AddInternal(content = timingSection);
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}
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protected override void Update()
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{
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float multiplier = (float)ControlPoint.Multiplier;
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// The speed adjustment happens by modifying our size by the multiplier while maintaining the visible time range as the relatve size for our children
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Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? multiplier : 1, (ScrollingAxes & Axes.Y) > 0 ? multiplier : 1);
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RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
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}
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/// <summary>
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/// Whether this speed adjustment can contain a hit object. This is true if the hit object occurs after this speed adjustment with respect to time.
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/// </summary>
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public bool CanContain(DrawableHitObject hitObject) => CanContain(hitObject.HitObject.StartTime);
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/// <summary>
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/// Whether this speed adjustment can contain an object placed at a time value. This is true if the time occurs after this speed adjustment.
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/// </summary>
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public bool CanContain(double startTime) => ControlPoint.StartTime <= startTime;
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/// <summary>
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/// Creates the container which handles the movement of a collection of hit objects.
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/// </summary>
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/// <returns>The <see cref="DrawableTimingSection"/>.</returns>
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protected abstract DrawableTimingSection CreateTimingSection();
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}
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} |