osu/osu.Game/Rulesets/Timing/SpeedAdjustmentContainer.cs

93 lines
4.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A container for hit objects which applies applies the speed adjustments defined by the properties of a <see cref="Timing.MultiplierControlPoint"/>
/// to affect the scroll speed of the contained <see cref="DrawableTimingSection"/>.
///
/// <para>
/// This container must always be relatively-sized to its parent to provide the speed adjustments. This container will provide the speed adjustments
/// by modifying its size while maintaining a constant <see cref="Container{T}.RelativeChildSize"/> for its children
/// </para>
/// </summary>
public abstract class SpeedAdjustmentContainer : Container<DrawableHitObject>
{
private readonly Bindable<double> visibleTimeRange = new Bindable<double>();
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// </summary>
public Bindable<double> VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
protected override Container<DrawableHitObject> Content => content;
private Container<DrawableHitObject> content;
/// <summary>
/// Axes which the content of this container will scroll through.
/// </summary>
/// <returns></returns>
public Axes ScrollingAxes { get; internal set; }
public readonly MultiplierControlPoint ControlPoint;
/// <summary>
/// Creates a new <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> which provides the speed adjustments for this container.</param>
protected SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
{
ControlPoint = controlPoint;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
DrawableTimingSection timingSection = CreateTimingSection();
timingSection.ScrollingAxes = ScrollingAxes;
timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
timingSection.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
AddInternal(content = timingSection);
}
protected override void Update()
{
float multiplier = (float)ControlPoint.Multiplier;
// The speed adjustment happens by modifying our size by the multiplier while maintaining the visible time range as the relatve size for our children
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? multiplier : 1, (ScrollingAxes & Axes.Y) > 0 ? multiplier : 1);
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
}
/// <summary>
/// Whether this speed adjustment can contain a hit object. This is true if the hit object occurs after this speed adjustment with respect to time.
/// </summary>
public bool CanContain(DrawableHitObject hitObject) => CanContain(hitObject.HitObject.StartTime);
/// <summary>
/// Whether this speed adjustment can contain an object placed at a time value. This is true if the time occurs after this speed adjustment.
/// </summary>
public bool CanContain(double startTime) => ControlPoint.StartTime <= startTime;
/// <summary>
/// Creates the container which handles the movement of a collection of hit objects.
/// </summary>
/// <returns>The <see cref="DrawableTimingSection"/>.</returns>
protected abstract DrawableTimingSection CreateTimingSection();
}
}