mirror of
https://github.com/ppy/osu
synced 2024-12-27 17:32:56 +00:00
352 lines
12 KiB
C#
352 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public class OsuDropdown<T> : Dropdown<T>
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{
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private const float corner_radius = 5;
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protected override DropdownHeader CreateHeader() => new OsuDropdownHeader();
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protected override DropdownMenu CreateMenu() => new OsuDropdownMenu();
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#region OsuDropdownMenu
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protected class OsuDropdownMenu : DropdownMenu
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{
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public override bool HandleNonPositionalInput => State == MenuState.Open;
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private Sample? sampleOpen;
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private Sample? sampleClose;
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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public OsuDropdownMenu()
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{
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CornerRadius = corner_radius;
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MaskingContainer.CornerRadius = corner_radius;
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Alpha = 0;
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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ItemsContainer.Padding = new MarginPadding(5);
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}
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[BackgroundDependencyLoader(true)]
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private void load(OverlayColourProvider? colourProvider, OsuColour colours, AudioManager audio)
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{
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BackgroundColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f);
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HoverColour = colourProvider?.Light4 ?? colours.PinkDarker;
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SelectionColour = colourProvider?.Background3 ?? colours.PinkDarker.Opacity(0.5f);
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sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
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sampleClose = audio.Samples.Get(@"UI/dropdown-close");
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}
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// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
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private bool wasOpened;
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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protected override void AnimateOpen()
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{
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wasOpened = true;
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this.FadeIn(300, Easing.OutQuint);
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sampleOpen?.Play();
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}
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protected override void AnimateClose()
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{
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if (wasOpened)
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{
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this.FadeOut(300, Easing.OutQuint);
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sampleClose?.Play();
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}
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}
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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protected override void UpdateSize(Vector2 newSize)
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{
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if (Direction == Direction.Vertical)
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{
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Width = newSize.X;
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this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
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}
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else
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{
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Height = newSize.Y;
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this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
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}
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}
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private Color4 hoverColour;
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public Color4 HoverColour
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{
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get => hoverColour;
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set
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{
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hoverColour = value;
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foreach (var c in Children.OfType<DrawableOsuDropdownMenuItem>())
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c.BackgroundColourHover = value;
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}
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}
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private Color4 selectionColour;
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public Color4 SelectionColour
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{
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get => selectionColour;
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set
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{
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selectionColour = value;
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foreach (var c in Children.OfType<DrawableOsuDropdownMenuItem>())
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c.BackgroundColourSelected = value;
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}
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}
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protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical);
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protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item)
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{
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BackgroundColourHover = HoverColour,
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BackgroundColourSelected = SelectionColour
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};
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protected override ScrollContainer<Drawable> CreateScrollContainer(Direction direction) => new OsuScrollContainer(direction);
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#region DrawableOsuDropdownMenuItem
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public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem
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{
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// IsHovered is used
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public override bool HandlePositionalInput => true;
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public new Color4 BackgroundColourHover
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{
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get => base.BackgroundColourHover;
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set
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{
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base.BackgroundColourHover = value;
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updateColours();
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}
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}
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public new Color4 BackgroundColourSelected
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{
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get => base.BackgroundColourSelected;
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set
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{
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base.BackgroundColourSelected = value;
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updateColours();
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}
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}
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private void updateColours()
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{
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BackgroundColour = BackgroundColourHover.Opacity(0);
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UpdateBackgroundColour();
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UpdateForegroundColour();
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}
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public DrawableOsuDropdownMenuItem(MenuItem item)
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: base(item)
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{
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Foreground.Padding = new MarginPadding(2);
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Masking = true;
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CornerRadius = corner_radius;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new HoverSounds());
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}
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protected override void UpdateBackgroundColour()
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{
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if (!IsPreSelected && !IsSelected)
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{
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Background.FadeOut(600, Easing.OutQuint);
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return;
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}
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Background.FadeIn(100, Easing.OutQuint);
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Background.FadeColour(IsPreSelected ? BackgroundColourHover : BackgroundColourSelected, 100, Easing.OutQuint);
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}
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protected override void UpdateForegroundColour()
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{
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base.UpdateForegroundColour();
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if (Foreground.Children.FirstOrDefault() is Content content)
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content.Hovering = IsHovered;
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}
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protected override Drawable CreateContent() => new Content();
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protected new class Content : CompositeDrawable, IHasText
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{
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public LocalisableString Text
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{
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get => Label.Text;
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set => Label.Text = value;
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}
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public readonly OsuSpriteText Label;
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public readonly SpriteIcon Chevron;
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private const float chevron_offset = -3;
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public Content()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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{
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Chevron = new SpriteIcon
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{
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(8),
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Alpha = 0,
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X = chevron_offset,
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Margin = new MarginPadding { Left = 3, Right = 3 },
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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},
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Label = new OsuSpriteText
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{
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X = 15,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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},
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load(OverlayColourProvider? colourProvider)
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{
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Chevron.Colour = colourProvider?.Background5 ?? Color4.Black;
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}
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private bool hovering;
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public bool Hovering
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{
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get => hovering;
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set
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{
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if (value == hovering)
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return;
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hovering = value;
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if (hovering)
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{
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Chevron.FadeIn(400, Easing.OutQuint);
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Chevron.MoveToX(0, 400, Easing.OutQuint);
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}
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else
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{
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Chevron.FadeOut(200);
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Chevron.MoveToX(chevron_offset, 200, Easing.In);
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}
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}
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}
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}
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}
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#endregion
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}
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#endregion
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public class OsuDropdownHeader : DropdownHeader
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{
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protected readonly SpriteText Text;
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protected override LocalisableString Label
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{
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get => Text.Text;
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set => Text.Text = value;
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}
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protected readonly SpriteIcon Icon;
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public OsuDropdownHeader()
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{
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Foreground.Padding = new MarginPadding(10);
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AutoSizeAxes = Axes.None;
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Margin = new MarginPadding { Bottom = 4 };
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CornerRadius = corner_radius;
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Height = 40;
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Foreground.Child = new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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},
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new Drawable[]
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{
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Text = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Truncate = true,
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},
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Icon = new SpriteIcon
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{
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Icon = FontAwesome.Solid.ChevronDown,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Size = new Vector2(16),
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},
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}
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}
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};
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AddInternal(new HoverClickSounds());
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}
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[BackgroundDependencyLoader(true)]
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private void load(OverlayColourProvider? colourProvider, OsuColour colours)
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{
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BackgroundColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f);
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BackgroundColourHover = colourProvider?.Light4 ?? colours.PinkDarker;
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}
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}
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}
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}
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