mirror of
https://github.com/ppy/osu
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83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osuTK;
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namespace osu.Game.Screens.Select
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{
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public class FooterButtonRandom : FooterButton
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{
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public Action NextRandom { get; set; }
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public Action PreviousRandom { get; set; }
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private bool rewindSearch;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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SelectedColour = colours.Green;
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DeselectedColour = SelectedColour.Opacity(0.5f);
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Text = @"random";
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Action = () =>
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{
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if (rewindSearch)
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{
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const double fade_time = 500;
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OsuSpriteText rewindSpriteText;
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TextContainer.Add(rewindSpriteText = new OsuSpriteText
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{
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Alpha = 0,
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Text = @"rewind",
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AlwaysPresent = true, // make sure the button is sized large enough to always show this
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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rewindSpriteText.FadeOutFromOne(fade_time, Easing.In);
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rewindSpriteText.MoveTo(Vector2.Zero).MoveTo(new Vector2(0, 10), fade_time, Easing.In);
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rewindSpriteText.Expire();
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SpriteText.FadeInFromZero(fade_time, Easing.In);
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PreviousRandom.Invoke();
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}
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else
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{
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NextRandom.Invoke();
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}
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};
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}
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public override bool OnPressed(GlobalAction action)
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{
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rewindSearch = action == GlobalAction.SelectPreviousRandom;
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if (action != GlobalAction.SelectNextRandom && action != GlobalAction.SelectPreviousRandom)
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{
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return false;
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}
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Click();
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return true;
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}
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public override void OnReleased(GlobalAction action)
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{
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if (action == GlobalAction.SelectPreviousRandom)
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{
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rewindSearch = false;
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}
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}
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}
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}
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