mirror of
https://github.com/ppy/osu
synced 2024-12-13 18:37:04 +00:00
64 lines
2.7 KiB
C#
64 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Android.App;
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using Android.Content;
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using Android.Content.PM;
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using Android.Net;
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using Android.OS;
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using Android.Provider;
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using Android.Views;
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using osu.Framework.Android;
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namespace osu.Android
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{
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[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
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[IntentFilter(new[] { Intent.ActionDefault, Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk", ".*\\.osr" }, DataMimeType = "application/*")]
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public class OsuGameActivity : AndroidGameActivity
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{
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private OsuGameAndroid game;
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protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this);
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protected override void OnCreate(Bundle savedInstanceState)
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{
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// The default current directory on android is '/'.
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// On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
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// In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
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System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
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base.OnCreate(savedInstanceState);
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OnNewIntent(Intent);
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Window.AddFlags(WindowManagerFlags.Fullscreen);
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Window.AddFlags(WindowManagerFlags.KeepScreenOn);
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}
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protected override void OnNewIntent(Intent intent)
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{
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if (intent.Action == Intent.ActionDefault && intent.Scheme == ContentResolver.SchemeContent)
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{
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handleImportFromUri(intent.Data);
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}
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if (intent.Action == Intent.ActionSend)
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{
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var content = intent.ClipData.GetItemAt(0);
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handleImportFromUri(content.Uri);
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}
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}
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private void handleImportFromUri(Uri uri)
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{
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var cursor = ContentResolver.Query(uri, new[] { OpenableColumns.DisplayName }, null, null);
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var filename_column = cursor.GetColumnIndex(OpenableColumns.DisplayName);
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cursor.MoveToFirst();
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var stream = ContentResolver.OpenInputStream(uri);
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if (stream != null)
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game.ScheduleImport(stream, cursor.GetString(filename_column));
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}
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}
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}
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