mirror of https://github.com/ppy/osu
74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarOverlayToggleButton : ToolbarButton
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{
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private readonly Box stateBackground;
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private OverlayContainer stateContainer;
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private readonly Bindable<Visibility> overlayState = new Bindable<Visibility>();
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public OverlayContainer StateContainer
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{
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get => stateContainer;
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set
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{
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stateContainer = value;
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overlayState.UnbindBindings();
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if (stateContainer != null)
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{
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Action = stateContainer.ToggleVisibility;
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overlayState.BindTo(stateContainer.State);
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}
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if (stateContainer is INamedOverlayComponent named)
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{
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TooltipMain = named.Title;
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TooltipSub = named.Description;
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SetIcon(named.IconTexture);
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}
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}
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}
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public ToolbarOverlayToggleButton()
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{
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Add(stateBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(150).Opacity(180),
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Blending = BlendingParameters.Additive,
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Depth = 2,
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Alpha = 0,
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});
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overlayState.ValueChanged += stateChanged;
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}
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private void stateChanged(ValueChangedEvent<Visibility> state)
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{
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switch (state.NewValue)
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{
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case Visibility.Hidden:
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stateBackground.FadeOut(200);
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break;
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case Visibility.Visible:
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stateBackground.FadeIn(200);
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break;
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}
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}
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}
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}
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