mirror of
https://github.com/ppy/osu
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52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Users;
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using JetBrains.Annotations;
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namespace osu.Game.Overlays.Profile.Sections
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{
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public abstract class ProfileSubsection : FillFlowContainer
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{
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protected readonly Bindable<User> User = new Bindable<User>();
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private readonly string headerText;
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private readonly CounterVisibilityState counterVisibilityState;
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private ProfileSubsectionHeader header;
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protected ProfileSubsection(Bindable<User> user, string headerText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
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{
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this.headerText = headerText;
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this.counterVisibilityState = counterVisibilityState;
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User.BindTo(user);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FillDirection.Vertical;
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Children = new[]
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{
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header = new ProfileSubsectionHeader(headerText, counterVisibilityState)
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{
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Alpha = string.IsNullOrEmpty(headerText) ? 0 : 1
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},
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CreateContent()
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};
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}
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[NotNull]
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protected abstract Drawable CreateContent();
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protected void SetCount(int value) => header.Current.Value = value;
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}
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}
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