osu/osu.Game.Rulesets.Taiko/Objects
Dean Herbert cb96a40dd6 Fix bindable propagation potentially making swells strong 2020-10-09 17:12:10 +09:00
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Drawables Fix bindable propagation potentially making swells strong 2020-10-09 17:12:10 +09:00
BarLine.cs Correctly expire bar lines in osu!taiko and osu!mania 2020-02-23 13:50:05 +09:00
DrumRoll.cs Split out IHasPath from IHasCurve to better define hitobjects 2020-05-29 16:45:47 +09:00
DrumRollTick.cs
Hit.cs Add menus to mark as rim and strong 2020-05-29 16:45:47 +09:00
HitType.cs Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
IgnoreHit.cs Added ignore hit object 2020-04-11 17:20:37 +08:00
StrongHitObject.cs
Swell.cs Better guard against taiko swells becoming strong 2020-10-09 17:12:01 +09:00
SwellTick.cs Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
TaikoHitObject.cs Better guard against taiko swells becoming strong 2020-10-09 17:12:01 +09:00