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https://github.com/ppy/osu
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106 lines
3.3 KiB
C#
106 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual
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{
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[Cached(Type = typeof(IPlacementHandler))]
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public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler
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{
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protected readonly Container HitObjectContainer;
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protected PlacementBlueprint CurrentBlueprint { get; private set; }
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protected PlacementBlueprintTestScene()
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{
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base.Content.Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs(new EditorClock());
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var playable = GetPlayableBeatmap();
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dependencies.CacheAs(new EditorBeatmap(playable));
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return dependencies;
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}
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protected virtual IBeatmap GetPlayableBeatmap()
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{
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var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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playable.Difficulty.CircleSize = 2;
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return playable;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ResetPlacement();
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}
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public void BeginPlacement(HitObject hitObject)
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{
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}
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public void EndPlacement(HitObject hitObject, bool commit)
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{
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if (commit)
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AddHitObject(CreateHitObject(hitObject));
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ResetPlacement();
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}
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protected void ResetPlacement()
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{
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if (CurrentBlueprint != null)
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Remove(CurrentBlueprint);
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Add(CurrentBlueprint = CreateBlueprint());
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}
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public void Delete(HitObject hitObject)
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{
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}
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protected override void Update()
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{
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base.Update();
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CurrentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(CurrentBlueprint));
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}
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protected virtual SnapResult SnapForBlueprint(PlacementBlueprint blueprint) =>
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new SnapResult(InputManager.CurrentState.Mouse.Position, null);
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public override void Add(Drawable drawable)
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{
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base.Add(drawable);
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if (drawable is PlacementBlueprint blueprint)
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{
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blueprint.Show();
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blueprint.UpdateTimeAndPosition(SnapForBlueprint(blueprint));
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}
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}
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protected virtual void AddHitObject(DrawableHitObject hitObject) => HitObjectContainer.Add(hitObject);
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protected virtual Container CreateHitObjectContainer() => new Container { RelativeSizeAxes = Axes.Both };
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protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
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protected abstract PlacementBlueprint CreateBlueprint();
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}
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}
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