mirror of
https://github.com/ppy/osu
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cc0f61f545
# Conflicts: # osu-framework # osu.Game/GameModes/OsuGameMode.cs # osu.Game/GameModes/Play/Player.cs # osu.Game/OsuGame.cs # osu.Game/Overlays/MusicController.cs # osu.Game/Overlays/Options/EditorSection.cs # osu.Game/Overlays/Options/Input/MouseOptions.cs # osu.Game/Overlays/Options/Online/InGameChatOptions.cs # osu.Game/Overlays/Options/SkinSection.cs
144 lines
4.0 KiB
C#
144 lines
4.0 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Threading;
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using osu.Game;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Chat.Display;
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using OpenTK;
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using osu.Framework.Allocation;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCaseChatDisplay : TestCase
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{
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private ScheduledDelegate messageRequest;
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public override string Name => @"Chat";
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public override string Description => @"Testing API polling";
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FlowContainer flow;
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private Scheduler scheduler = new Scheduler();
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private APIAccess api;
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private ChannelDisplay channelDisplay;
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[BackgroundDependencyLoader]
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private void load(APIAccess api)
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{
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this.api = api;
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}
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public override void Reset()
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{
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base.Reset();
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if (api.State != APIAccess.APIState.Online)
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api.OnStateChange += delegate { initializeChannels(); };
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else
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initializeChannels();
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}
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protected override void Update()
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{
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scheduler.Update();
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base.Update();
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}
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private long? lastMessageId;
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List<Channel> careChannels;
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private void initializeChannels()
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{
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careChannels = new List<Channel>();
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if (api.State != APIAccess.APIState.Online)
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return;
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Add(flow = new FlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FlowDirection.VerticalOnly
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});
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SpriteText loading;
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Add(loading = new SpriteText
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{
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Text = @"Loading available channels...",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 40,
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});
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messageRequest?.Cancel();
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ListChannelsRequest req = new ListChannelsRequest();
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req.Success += delegate (List<Channel> channels)
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{
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Scheduler.Add(delegate
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{
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loading.FadeOut(100);
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});
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addChannel(channels.Find(c => c.Name == @"#osu"));
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addChannel(channels.Find(c => c.Name == @"#lobby"));
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addChannel(channels.Find(c => c.Name == @"#english"));
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messageRequest = scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
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};
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api.Queue(req);
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}
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private void addChannel(Channel channel)
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{
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flow.Add(channelDisplay = new ChannelDisplay(channel)
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{
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Size = new Vector2(1, 0.3f)
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});
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careChannels.Add(channel);
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}
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GetMessagesRequest fetchReq;
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public void FetchNewMessages(APIAccess api)
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{
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if (fetchReq != null) return;
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fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
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fetchReq.Success += delegate (List<Message> messages)
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{
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foreach (Message m in messages)
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{
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careChannels.Find(c => c.Id == m.ChannelId).AddNewMessages(m);
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}
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lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
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Debug.Write("success!");
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fetchReq = null;
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};
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fetchReq.Failure += delegate
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{
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Debug.Write("failure!");
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fetchReq = null;
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};
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api.Queue(fetchReq);
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}
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}
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}
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