mirror of
https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
c6c55c40ed
No longer relies on Schedule calls (could not be rewound). Also no longer sucks.
101 lines
4.2 KiB
C#
101 lines
4.2 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Screens.Play.Break
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{
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public class BreakArrows : CompositeDrawable
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{
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private const int glow_icon_size = 60;
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private const int glow_icon_blur_sigma = 10;
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private const float glow_icon_final_offset = 0.22f;
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private const float glow_icon_offscreen_offset = 0.6f;
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private const int blurred_icon_blur_sigma = 20;
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private const int blurred_icon_size = 130;
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private const float blurred_icon_final_offset = 0.35f;
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private const float blurred_icon_offscreen_offset = 0.7f;
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private readonly GlowIcon leftGlowIcon;
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private readonly GlowIcon rightGlowIcon;
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private readonly BlurredIcon leftBlurredIcon;
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private readonly BlurredIcon rightBlurredIcon;
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public BreakArrows()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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leftGlowIcon = new GlowIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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X = -glow_icon_offscreen_offset,
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Icon = Graphics.FontAwesome.fa_chevron_right,
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BlurSigma = new Vector2(glow_icon_blur_sigma),
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Size = new Vector2(glow_icon_size),
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},
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rightGlowIcon = new GlowIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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X = glow_icon_offscreen_offset,
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Icon = Graphics.FontAwesome.fa_chevron_left,
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BlurSigma = new Vector2(glow_icon_blur_sigma),
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Size = new Vector2(glow_icon_size),
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},
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new ParallaxContainer
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{
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ParallaxAmount = -0.02f,
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Children = new Drawable[]
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{
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leftBlurredIcon = new BlurredIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Alpha = 0.7f,
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X = -blurred_icon_offscreen_offset,
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Icon = Graphics.FontAwesome.fa_chevron_right,
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BlurSigma = new Vector2(blurred_icon_blur_sigma),
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Size = new Vector2(blurred_icon_size),
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},
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rightBlurredIcon = new BlurredIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Alpha = 0.7f,
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X = blurred_icon_offscreen_offset,
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Icon = Graphics.FontAwesome.fa_chevron_left,
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BlurSigma = new Vector2(blurred_icon_blur_sigma),
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Size = new Vector2(blurred_icon_size),
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},
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}
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}
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};
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}
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public void Show(double duration)
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{
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leftGlowIcon.MoveToX(-glow_icon_final_offset, duration, Easing.OutQuint);
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rightGlowIcon.MoveToX(glow_icon_final_offset, duration, Easing.OutQuint);
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leftBlurredIcon.MoveToX(-blurred_icon_final_offset, duration, Easing.OutQuint);
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rightBlurredIcon.MoveToX(blurred_icon_final_offset, duration, Easing.OutQuint);
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}
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public void Hide(double duration)
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{
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leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, duration, Easing.OutQuint);
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rightGlowIcon.MoveToX(glow_icon_offscreen_offset, duration, Easing.OutQuint);
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leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, duration, Easing.OutQuint);
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rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, duration, Easing.OutQuint);
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}
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}
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}
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