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c6bd58ea4b
Closes #13847. I think we can probably get some test coverage of this if required, but needs a bit of thought (basically an error needs to be thrown during the multiplayer client portion of the join procedure, after `CurrentRoom` is non-null but before the join completes). Manual testing on password branch (#13861) is possible since it currently errors due to missing method on the live/dev servers. - Create game, which will fail with `MethodNotExists`. - Note the fields on the settings screen are emptied. - Fill fields again and press create game (crash). |
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Audio | ||
Beatmaps | ||
Collections | ||
Configuration | ||
Database | ||
Extensions | ||
Graphics | ||
Input | ||
IO | ||
IPC | ||
Localisation | ||
Migrations | ||
Online | ||
Overlays | ||
Performance | ||
Properties | ||
Replays | ||
Rulesets | ||
Scoring | ||
Screens | ||
Skinning | ||
Storyboards | ||
Tests | ||
Updater | ||
Users | ||
Utils | ||
.editorconfig | ||
osu!.res | ||
osu.Game.csproj | ||
OsuGame.cs | ||
OsuGameBase_Importing.cs | ||
OsuGameBase.cs | ||
PerformFromMenuRunner.cs |