osu/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs

177 lines
7.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Scoring;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TaikoHealthProcessorTest
{
[Test]
public void TestHitsOnlyGreat()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit(),
new Hit { StartTime = 1000 },
new Hit { StartTime = 2000 },
new Hit { StartTime = 3000 },
new Hit { StartTime = 4000 },
}
};
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Great });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
[Test]
public void TestHitsAboveThreshold()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit(),
new Hit { StartTime = 1000 },
new Hit { StartTime = 2000 },
new Hit { StartTime = 3000 },
new Hit { StartTime = 4000 },
}
};
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.GreaterThan(0.5));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
[Test]
public void TestHitsBelowThreshold()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit(),
new Hit { StartTime = 1000 },
new Hit { StartTime = 2000 },
new Hit { StartTime = 3000 },
new Hit { StartTime = 4000 },
}
};
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.LessThan(0.5));
Assert.That(healthProcessor.HasFailed, Is.True);
});
}
[Test]
public void TestDrumRollOnly()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new DrumRoll { Duration = 2000 }
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
{
var nestedJudgement = nested.Judgement;
healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
}
var judgement = beatmap.HitObjects[0].Judgement;
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
[Test]
public void TestSwellOnly()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new DrumRoll { Duration = 2000 }
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
{
var nestedJudgement = nested.Judgement;
healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
}
var judgement = beatmap.HitObjects[0].Judgement;
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
}
}