osu/osu.Game/Rulesets/Mods/IApplicableMod.cs

23 lines
803 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for mods that are applied to a HitRenderer.
/// </summary>
/// <typeparam name="TObject">The type of HitObject the HitRenderer contains.</typeparam>
public interface IApplicableMod<TObject>
where TObject : HitObject
{
/// <summary>
/// Applies the mod to a HitRenderer.
/// </summary>
/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
void ApplyToHitRenderer(HitRenderer<TObject> hitRenderer);
}
}