mirror of https://github.com/ppy/osu
42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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[TestFixture]
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public class TestSceneObjectBeatSnap : TestSceneOsuEditor
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{
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private OsuPlayfield playfield;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
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}
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[Test]
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public void TestBeatSnapHitCircle()
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{
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double firstTimingPointTime() => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time;
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AddStep("seek some milliseconds forward", () => EditorClock.Seek(firstTimingPointTime() + 10));
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
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AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
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AddStep("place first object", () => InputManager.Click(MouseButton.Left));
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AddAssert("ensure object snapped back to correct time", () => EditorBeatmap.HitObjects.First().StartTime == firstTimingPointTime());
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}
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}
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}
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