osu/osu.Game.Rulesets.Taiko/UI
Bartłomiej Dach 5af1ac1b53 Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
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BarLinePlayfield.cs Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
DefaultHitExplosion.cs Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
DefaultKiaiHitExplosion.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-10 14:08:10 +01:00
DrawableTaikoJudgement.cs Remove unnecessary local definition of colour logic from taiko judgement 2020-11-16 17:23:02 +09:00
DrawableTaikoMascot.cs Use new hit results in taiko 2020-09-29 16:33:38 +09:00
DrawableTaikoRuleset.cs Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
DrumRollHitContainer.cs Update namespace references 2020-10-29 15:20:10 +09:00
HitExplosion.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
InputDrum.cs Remove unnecessary IsSeeking checks from taiko drum implementation 2020-10-05 14:27:51 +09:00
KiaiHitExplosion.cs Inline empty explosion in legacy transformer 2020-11-11 09:11:33 +01:00
PlayfieldBackgroundLeft.cs
PlayfieldBackgroundRight.cs
TaikoHitTarget.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
TaikoMascotAnimation.cs Add support for indexless mascot texture lookups 2020-07-25 12:03:54 +02:00
TaikoMascotAnimationState.cs
TaikoPlayfield.cs Change bar line SHOC to nested playfield 2020-12-13 22:12:26 +01:00
TaikoPlayfieldAdjustmentContainer.cs Reposition taiko playfield to be closer to the top of the screen 2020-05-12 15:51:59 +09:00
TaikoReplayRecorder.cs