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https://github.com/ppy/osu
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75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// Ensures that only the most recent <see cref="HitObject"/> is hittable, affectionately known as "note lock".
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/// </summary>
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public class OrderedHitPolicy
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{
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private readonly HitObjectContainer hitObjectContainer;
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public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
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{
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this.hitObjectContainer = hitObjectContainer;
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}
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/// <summary>
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/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
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/// </summary>
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/// <remarks>
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/// Only the most recent <see cref="DrawableHitObject"/> can be hit, a previous hitobject's window cannot extend past the next one.
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/// </remarks>
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
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/// <param name="time">The time to check.</param>
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/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
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public bool IsHittable(DrawableHitObject hitObject, double time)
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{
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var nextObject = hitObjectContainer.AliveObjects.GetNext(hitObject);
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return nextObject == null || time < nextObject.HitObject.StartTime;
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}
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/// <summary>
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/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
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public void HandleHit(DrawableHitObject hitObject)
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{
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foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
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{
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if (obj.Judged)
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continue;
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((DrawableManiaHitObject)obj).MissForcefully();
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}
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}
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private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
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{
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foreach (var obj in hitObjectContainer.AliveObjects)
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{
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if (obj.HitObject.GetEndTime() >= targetTime)
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yield break;
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yield return obj;
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foreach (var nestedObj in obj.NestedHitObjects)
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{
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if (nestedObj.HitObject.GetEndTime() >= targetTime)
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break;
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yield return nestedObj;
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}
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}
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}
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}
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}
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