mirror of
https://github.com/ppy/osu
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c25ab6835c
Was pretty pointless and made it hard to use the custom serialisation terms arbitrarily in tests.
27 lines
698 B
C#
27 lines
698 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Game.IO.Serialization.Converters;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit
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{
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public class ClipboardContent
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{
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[JsonConverter(typeof(TypedListConverter<HitObject>))]
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public IList<HitObject> HitObjects;
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public ClipboardContent()
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{
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}
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public ClipboardContent(EditorBeatmap editorBeatmap)
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{
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HitObjects = editorBeatmap.SelectedHitObjects.ToList();
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}
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}
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}
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