mirror of https://github.com/ppy/osu
59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osuTK.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Adds hover and click sounds to a drawable.
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/// Does not draw anything.
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/// </summary>
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public class HoverClickSounds : HoverSounds
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{
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private Sample sampleClick;
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private readonly MouseButton[] buttons;
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/// <summary>
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/// a container which plays sounds on hover and click for any specified <see cref="MouseButton"/>s.
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/// </summary>
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/// <param name="sampleSet">Set of click samples to play.</param>
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/// <param name="buttons">
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/// Array of button codes which should trigger the click sound.
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/// If this optional parameter is omitted or set to <code>null</code>, the click sound will only be played on left click.
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/// </param>
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public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Default, MouseButton[] buttons = null)
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: base(sampleSet)
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{
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this.buttons = buttons ?? new[] { MouseButton.Left };
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (buttons.Contains(e.Button) && Contains(e.ScreenSpaceMousePosition))
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{
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sampleClick.Frequency.Value = 0.99 + RNG.NextDouble(0.02);
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sampleClick.Play();
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}
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return base.OnClick(e);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleClick = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-select")
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?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
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}
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}
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}
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