osu/osu.Game.Tests/Visual/UserInterface/TestSceneUpdateableBeatmapB...

150 lines
5.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneUpdateableBeatmapBackgroundSprite : OsuTestScene
{
protected override bool UseOnlineAPI => true;
private BeatmapSetInfo testBeatmap;
private IAPIProvider api;
[Resolved]
private BeatmapManager beatmaps { get; set; }
[BackgroundDependencyLoader]
private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
{
this.api = api;
testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu).Result;
}
[Test]
public void TestNullBeatmap()
{
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load null beatmap", () => Child = background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both });
AddUntilStep("content loaded", () => background.ContentLoaded);
}
[Test]
public void TestLocalBeatmap()
{
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load local beatmap", () =>
{
Child = background = new TestUpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
Beatmap = { Value = testBeatmap.Beatmaps.First() }
};
});
AddUntilStep("wait for load", () => background.ContentLoaded);
}
[Test]
public void TestOnlineBeatmap()
{
if (api.IsLoggedIn)
{
var req = new GetBeatmapSetRequest(1);
api.Queue(req);
AddUntilStep("wait for api response", () => req.Response != null);
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load online beatmap", () =>
{
Child = background = new TestUpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
Beatmap = { Value = new APIBeatmap { BeatmapSet = req.Response } }
};
});
AddUntilStep("wait for load", () => background.ContentLoaded);
}
else
AddStep("online (login first)", () => { });
}
[Test]
public void TestUnloadAndReload()
{
var backgrounds = new List<TestUpdateableBeatmapBackgroundSprite>();
OsuScrollContainer scrollContainer = null;
AddStep("create backgrounds hierarchy", () =>
{
FillFlowContainer backgroundFlow;
Child = scrollContainer = new OsuScrollContainer
{
Size = new Vector2(500),
Child = backgroundFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Padding = new MarginPadding { Bottom = 550 }
}
};
for (int i = 0; i < 25; i++)
{
var background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
if (i % 2 == 0)
background.Beatmap.Value = testBeatmap.Beatmaps.First();
backgroundFlow.Add(new Container
{
RelativeSizeAxes = Axes.X,
Height = 100,
Masking = true,
Child = background
});
backgrounds.Add(background);
}
});
var loadedBackgrounds = backgrounds.Where(b => b.ContentLoaded);
AddUntilStep("some loaded", () => loadedBackgrounds.Any());
AddStep("scroll to bottom", () => scrollContainer.ScrollToEnd());
AddUntilStep("all unloaded", () => !loadedBackgrounds.Any());
}
private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
{
protected override double UnloadDelay => 2000;
public bool ContentLoaded => ((DelayedLoadUnloadWrapper)InternalChildren.LastOrDefault())?.Content?.IsLoaded ?? false;
}
}
}