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https://github.com/ppy/osu
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73 lines
2.9 KiB
C#
73 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Beatmaps
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{
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public partial class TestSceneBeatmapCardDifficultyList : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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[BackgroundDependencyLoader]
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private void load()
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{
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var beatmapSet = new APIBeatmapSet
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{
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Beatmaps = new[]
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{
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new APIBeatmap { RulesetID = 1, StarRating = 5.76, DifficultyName = "Oni" },
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new APIBeatmap { RulesetID = 1, StarRating = 3.20, DifficultyName = "Muzukashii" },
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new APIBeatmap { RulesetID = 1, StarRating = 2.45, DifficultyName = "Futsuu" },
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new APIBeatmap { RulesetID = 0, StarRating = 2.04, DifficultyName = "Normal" },
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new APIBeatmap { RulesetID = 0, StarRating = 3.51, DifficultyName = "Hard" },
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new APIBeatmap { RulesetID = 0, StarRating = 5.25, DifficultyName = "Insane" },
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new APIBeatmap { RulesetID = 2, StarRating = 2.64, DifficultyName = "Salad" },
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new APIBeatmap { RulesetID = 2, StarRating = 3.56, DifficultyName = "Platter" },
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new APIBeatmap { RulesetID = 2, StarRating = 4.65, DifficultyName = "Rain" },
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new APIBeatmap { RulesetID = 3, StarRating = 1.93, DifficultyName = "[7K] Normal" },
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new APIBeatmap { RulesetID = 3, StarRating = 3.18, DifficultyName = "[7K] Hyper" },
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new APIBeatmap { RulesetID = 3, StarRating = 4.82, DifficultyName = "[7K] Another" },
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new APIBeatmap { RulesetID = 4, StarRating = 9.99, DifficultyName = "Unknown?!" },
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}
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};
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Child = new Container
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{
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Width = 300,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background2
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding(10),
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Child = new BeatmapCardDifficultyList(beatmapSet)
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}
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}
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};
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}
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}
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}
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