mirror of
https://github.com/ppy/osu
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319 lines
12 KiB
C#
319 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Beatmaps.Drawables.Cards.Buttons;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Beatmaps
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{
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public partial class TestSceneBeatmapCard : OsuManualInputManagerTestScene
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{
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/// <summary>
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/// All cards on this scene use a common online ID to ensure that map download, preview tracks, etc. can be tested manually with online sources.
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/// </summary>
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private const int online_id = 163112;
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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private APIBeatmapSet[] testCases;
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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#region Test case generation
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[BackgroundDependencyLoader]
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private void load()
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{
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var normal = CreateAPIBeatmapSet(Ruleset.Value);
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normal.HasVideo = true;
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normal.HasStoryboard = true;
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var withStatistics = CreateAPIBeatmapSet(Ruleset.Value);
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withStatistics.Title = withStatistics.TitleUnicode = "play favourite stats";
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withStatistics.Status = BeatmapOnlineStatus.Approved;
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withStatistics.FavouriteCount = 284_239;
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withStatistics.PlayCount = 999_001;
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withStatistics.Ranked = DateTimeOffset.Now.AddDays(-45);
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withStatistics.HypeStatus = new BeatmapSetHypeStatus
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{
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Current = 34,
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Required = 5
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};
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withStatistics.NominationStatus = new BeatmapSetNominationStatus
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{
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Current = 1,
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Required = 2
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};
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var undownloadable = getUndownloadableBeatmapSet();
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undownloadable.LastUpdated = DateTimeOffset.Now.AddYears(-1);
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var someDifficulties = getManyDifficultiesBeatmapSet(11);
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someDifficulties.Title = someDifficulties.TitleUnicode = "favourited";
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someDifficulties.Title = someDifficulties.TitleUnicode = "some difficulties";
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someDifficulties.Status = BeatmapOnlineStatus.Qualified;
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someDifficulties.HasFavourited = true;
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someDifficulties.FavouriteCount = 1;
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someDifficulties.NominationStatus = new BeatmapSetNominationStatus
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{
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Current = 2,
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Required = 2
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};
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var manyDifficulties = getManyDifficultiesBeatmapSet(100);
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manyDifficulties.Status = BeatmapOnlineStatus.Pending;
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var explicitMap = CreateAPIBeatmapSet(Ruleset.Value);
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explicitMap.Title = someDifficulties.TitleUnicode = "explicit beatmap";
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explicitMap.HasExplicitContent = true;
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var spotlightMap = CreateAPIBeatmapSet(Ruleset.Value);
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spotlightMap.Title = someDifficulties.TitleUnicode = "spotlight beatmap";
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spotlightMap.FeaturedInSpotlight = true;
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var featuredMap = CreateAPIBeatmapSet(Ruleset.Value);
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featuredMap.Title = someDifficulties.TitleUnicode = "featured artist beatmap";
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featuredMap.TrackId = 1;
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var allBadgesMap = CreateAPIBeatmapSet(Ruleset.Value);
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allBadgesMap.Title = someDifficulties.TitleUnicode = "all-badges beatmap";
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allBadgesMap.HasExplicitContent = true;
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allBadgesMap.FeaturedInSpotlight = true;
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allBadgesMap.TrackId = 2;
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var longName = CreateAPIBeatmapSet(Ruleset.Value);
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longName.Title = longName.TitleUnicode = "this track has an incredibly and implausibly long title";
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longName.Artist = longName.ArtistUnicode = "and this artist! who would have thunk it. it's really such a long name.";
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longName.Source = "wow. even the source field has an impossibly long string in it. this really takes the cake, doesn't it?";
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longName.HasExplicitContent = true;
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longName.FeaturedInSpotlight = true;
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longName.TrackId = 444;
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testCases = new[]
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{
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normal,
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withStatistics,
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undownloadable,
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someDifficulties,
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manyDifficulties,
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explicitMap,
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spotlightMap,
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featuredMap,
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allBadgesMap,
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longName
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};
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foreach (var testCase in testCases)
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testCase.OnlineID = online_id;
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}
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private APIBeatmapSet getUndownloadableBeatmapSet() => new APIBeatmapSet
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{
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OnlineID = 123,
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Title = "undownloadable beatmap",
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Artist = "test",
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Source = "more tests",
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Author = new APIUser
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{
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Username = "BanchoBot",
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Id = 3,
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},
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Availability = new BeatmapSetOnlineAvailability
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{
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DownloadDisabled = true,
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},
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Preview = @"https://b.ppy.sh/preview/12345.mp3",
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PlayCount = 123,
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FavouriteCount = 456,
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BPM = 111,
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HasVideo = true,
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HasStoryboard = true,
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Covers = new BeatmapSetOnlineCovers(),
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Beatmaps = new[]
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{
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new APIBeatmap
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{
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RulesetID = Ruleset.Value.OnlineID,
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DifficultyName = "Test",
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StarRating = 6.42,
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}
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}
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};
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private static APIBeatmapSet getManyDifficultiesBeatmapSet(int count)
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{
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var beatmaps = new List<APIBeatmap>();
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for (int i = 0; i < count; i++)
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{
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beatmaps.Add(new APIBeatmap
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{
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RulesetID = i % 4,
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StarRating = 2 + i % 4 * 2,
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});
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}
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return new APIBeatmapSet
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{
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OnlineID = 1,
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Title = "many difficulties beatmap",
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Artist = "test",
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Author = new APIUser
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{
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Username = "BanchoBot",
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Id = 3,
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},
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HasVideo = true,
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HasStoryboard = true,
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Covers = new BeatmapSetOnlineCovers(),
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Beatmaps = beatmaps.ToArray(),
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};
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}
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#endregion
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("register request handling", () => dummyAPI.HandleRequest = request =>
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{
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if (!(request is PostBeatmapFavouriteRequest))
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return false;
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request.TriggerSuccess();
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return true;
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});
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ensureSoleilyRemoved();
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}
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private void ensureSoleilyRemoved()
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{
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AddUntilStep("ensure manager loaded", () => beatmaps != null);
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AddStep("remove map", () =>
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{
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var beatmap = beatmaps.QueryBeatmapSet(b => b.OnlineID == online_id);
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if (beatmap != null) beatmaps.Delete(beatmap.Value);
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});
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}
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private Drawable createContent(OverlayColourScheme colourScheme, Func<APIBeatmapSet, Drawable> creationFunc)
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{
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var colourProvider = new OverlayColourProvider(colourScheme);
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return new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[]
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{
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(typeof(OverlayColourProvider), colourProvider)
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5
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},
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new BasicScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new ReverseChildIDFillFlowContainer<Drawable>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Full,
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Padding = new MarginPadding(10),
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Spacing = new Vector2(10),
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ChildrenEnumerable = testCases.Select(creationFunc)
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}
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}
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}
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};
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}
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private void createTestCase(Func<APIBeatmapSet, Drawable> creationFunc)
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{
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foreach (var scheme in Enum.GetValues(typeof(OverlayColourScheme)).Cast<OverlayColourScheme>())
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AddStep($"set {scheme} scheme", () => Child = createContent(scheme, creationFunc));
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}
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[Test]
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public void TestNormal()
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{
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createTestCase(beatmapSetInfo => new BeatmapCardNormal(beatmapSetInfo));
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}
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[Test]
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public void TestExtra()
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{
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createTestCase(beatmapSetInfo => new BeatmapCardExtra(beatmapSetInfo));
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}
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[Test]
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public void TestHoverState()
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{
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AddStep("create cards", () => Child = createContent(OverlayColourScheme.Blue, s => new BeatmapCardNormal(s)));
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AddStep("Hover card", () => InputManager.MoveMouseTo(firstCard()));
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AddWaitStep("wait for potential state change", 5);
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AddAssert("card is not expanded", () => !firstCard().Expanded.Value);
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AddStep("Hover spectrum display", () => InputManager.MoveMouseTo(firstCard().ChildrenOfType<DifficultySpectrumDisplay>().Single()));
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AddUntilStep("card is expanded", () => firstCard().Expanded.Value);
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AddStep("Hover difficulty content", () => InputManager.MoveMouseTo(firstCard().ChildrenOfType<BeatmapCardDifficultyList>().Single()));
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AddWaitStep("wait for potential state change", 5);
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AddAssert("card is still expanded", () => firstCard().Expanded.Value);
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AddStep("Hover main content again", () => InputManager.MoveMouseTo(firstCard()));
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AddWaitStep("wait for potential state change", 5);
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AddAssert("card is still expanded", () => firstCard().Expanded.Value);
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AddStep("Hover away", () => InputManager.MoveMouseTo(this.ChildrenOfType<BeatmapCardNormal>().Last()));
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AddUntilStep("card is not expanded", () => !firstCard().Expanded.Value);
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BeatmapCardNormal firstCard() => this.ChildrenOfType<BeatmapCardNormal>().First();
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}
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[Test]
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public void TestPlayButtonByTouchInput()
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{
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AddStep("create cards", () => Child = createContent(OverlayColourScheme.Blue, beatmapSetInfo => new BeatmapCardNormal(beatmapSetInfo)));
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// mimics touch input
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AddStep("touch play button area on first card", () =>
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{
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InputManager.MoveMouseTo(firstCard().ChildrenOfType<PlayButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("first card is playing", () => firstCard().ChildrenOfType<PlayButton>().Single().Playing.Value);
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BeatmapCardNormal firstCard() => this.ChildrenOfType<BeatmapCardNormal>().First();
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}
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}
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}
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