osu/osu.Game/Rulesets/UI
Bartłomiej Dach 25842105ce
Merge pull request #23976 from peppy/gameplay-sample-trigger-source-correctness
Adjust `GameplaySampleTriggerSource` to only switch samples when close enough to the next hit object
2023-06-25 08:23:55 +02:00
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Scrolling Automated pass 2023-06-24 01:00:03 +09:00
DrawableRuleset.cs Change "floating fruits" mod to only apply adjustments to the playfield 2023-06-23 14:18:43 +09:00
DrawableRulesetDependencies.cs
DrawableRulesetDependenciesProvidingContainer.cs
FrameStabilityContainer.cs
GameplayCursorContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
GameplaySampleTriggerSource.cs Fix nested logic not being completely correct (favouring already-passed rather than near-future) 2023-06-23 13:48:13 +09:00
HitObjectContainer.cs
IFrameStableClock.cs
IHitObjectContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
IPooledHitObjectProvider.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
JudgementContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
ModIcon.cs
ModSwitchSmall.cs
ModSwitchTiny.cs
Playfield.cs remove other usages of hitobject SampleControlPoint 2023-04-25 16:01:43 +02:00
PlayfieldAdjustmentContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
PlayfieldBorder.cs Automated pass 2023-06-24 01:00:03 +09:00
PlayfieldBorderStyle.cs Automated pass 2023-06-24 01:00:03 +09:00
ReplayRecorder.cs
RulesetInputManager.cs Fix hold-for-right-click showing during gameplay 2023-05-13 21:32:30 +09:00