osu/osu.Game/Screens
Dean Herbert 8367bb6bee Don't apply decoupling to SpectatorPlayerClocks
See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
..
Backgrounds Ensure background of gameplay is black when storyboard is overriding background display 2023-08-02 15:50:15 +09:00
Edit Disable decoupling for OsuGameBase's beatmap implementation 2023-09-22 12:49:25 +09:00
Import
Menu Replace most usages of DecoupleableInterpolatingFramedClock 2023-09-22 12:49:25 +09:00
OnlinePlay Don't apply decoupling to SpectatorPlayerClocks 2023-09-22 16:22:35 +09:00
Play Don't apply decoupling to SpectatorPlayerClocks 2023-09-22 16:22:35 +09:00
Ranking Fix and use score user's IsBot property in results screen animation 2023-08-29 23:28:50 +02:00
Select Add explanatory note 2023-09-21 20:41:10 +03:00
Spectate Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
Utility
BackgroundScreen.cs
BackgroundScreenStack.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
IHandlePresentBeatmap.cs Automated pass 2023-06-24 01:00:03 +09:00
IHasSubScreenStack.cs Automated pass 2023-06-24 01:00:03 +09:00
IOsuScreen.cs Allow screens to change the ability to interact with the global track 2023-07-25 20:20:53 +09:00
IPerformFromScreenRunner.cs
Loader.cs Revert masking SSBO changes 2023-09-13 23:10:13 +09:00
OsuScreen.cs Allow screens to change the ability to interact with the global track 2023-07-25 20:20:53 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
ScorePresentType.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
ScreenWhiteBox.cs
StartupScreen.cs Automated pass 2023-06-24 01:00:03 +09:00