osu/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAd...

58 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModDifficultyAdjust : ModSandboxTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Append(typeof(OsuModDifficultyAdjust)).ToList();
public TestSceneOsuModDifficultyAdjust()
: base(new OsuRuleset())
{
}
[Test]
public void TestNoAdjustment() => CreateModTest(new ModTestCaseData("no adjustment", new OsuModDifficultyAdjust())
{
Autoplay = true,
PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
});
[Test]
public void TestCircleSize10() => CreateModTest(new ModTestCaseData("cs = 10", new OsuModDifficultyAdjust { CircleSize = { Value = 10 } })
{
Autoplay = true,
PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
});
[Test]
public void TestApproachRate10() => CreateModTest(new ModTestCaseData("ar = 10", new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } })
{
Autoplay = true,
PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
});
protected override TestPlayer CreateReplayPlayer(Score score, bool allowFail) => new ScoreAccessibleTestPlayer(score, allowFail);
private class ScoreAccessibleTestPlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public ScoreAccessibleTestPlayer(Score score, bool allowFail)
: base(score, allowFail)
{
}
}
}
}