mirror of
https://github.com/ppy/osu
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71 lines
2.7 KiB
C#
71 lines
2.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using OpenTK;
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namespace osu.Game.Skinning
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{
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public class SkinnableDrawable : SkinnableDrawable<Drawable>
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{
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public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
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: base(name, defaultImplementation, allowFallback, restrictSize)
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{
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}
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}
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public class SkinnableDrawable<T> : SkinReloadableDrawable
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where T : Drawable
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{
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private readonly Func<string, T> createDefault;
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private readonly string componentName;
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private readonly bool restrictSize;
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/// <summary>
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///
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/// </summary>
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/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
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/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
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/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
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/// <param name="restrictSize">Whether a user-skin drawable should be limited to the size of our parent.</param>
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public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true) : base(allowFallback)
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{
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componentName = name;
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createDefault = defaultImplementation;
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this.restrictSize = restrictSize;
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RelativeSizeAxes = Axes.Both;
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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var drawable = skin.GetDrawableComponent(componentName);
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if (drawable != null)
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{
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if (restrictSize)
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{
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drawable.RelativeSizeAxes = Axes.Both;
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drawable.Size = Vector2.One;
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drawable.Scale = Vector2.One;
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drawable.FillMode = FillMode.Fit;
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}
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}
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else if (allowFallback)
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drawable = createDefault(componentName);
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if (drawable != null)
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{
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drawable.Origin = Anchor.Centre;
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drawable.Anchor = Anchor.Centre;
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InternalChild = drawable;
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}
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else
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ClearInternal();
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}
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}
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}
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