osu/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs

121 lines
3.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckAudioQualityTest
{
private CheckAudioQuality check;
private IBeatmap beatmap;
[SetUp]
public void Setup()
{
check = new CheckAudioQuality();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" }
}
};
}
[Test]
public void TestMissing()
{
// While this is a problem, it is out of scope for this check and is caught by a different one.
beatmap.Metadata.AudioFile = string.Empty;
var mock = new Mock<IWorkingBeatmap>();
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
mock.SetupGet(w => w.Track).Returns((Track)null);
Assert.That(check.Run(new BeatmapVerifierContext(beatmap, mock.Object)), Is.Empty);
}
[Test]
public void TestAcceptable()
{
var context = getContext(192);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestNullBitrate()
{
var context = getContext(null);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
}
[Test]
public void TestZeroBitrate()
{
var context = getContext(0);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
}
[Test]
public void TestTooHighBitrate()
{
var context = getContext(320);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
}
[Test]
public void TestTooLowBitrate()
{
var context = getContext(64);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
}
private BeatmapVerifierContext getContext(int? audioBitrate)
{
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(audioBitrate).Object);
}
/// <summary>
/// Returns the mock of the working beatmap with the given audio properties.
/// </summary>
/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
{
var mockTrack = new Mock<Track>();
mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap);
mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack.Object);
return mockWorkingBeatmap;
}
}
}