osu/osu.Game.Rulesets.Taiko.Tests
2021-11-20 13:31:10 +09:00
..
.vscode Update build configurations to net5.0 paths 2021-01-19 12:13:27 +09:00
Editor Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
Mods Add test scene for hidden mod 2021-06-11 12:17:38 +02:00
Resources
Skinning Update taiko InputDrum to use new trigger logic 2021-08-25 16:56:44 +09:00
DrawableTaikoRulesetTestScene.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
DrawableTestHit.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
DrawableTestStrongHit.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
HitObjectApplicationTestScene.cs Always use LifetimeEntry to manage hit objects in HitObjectContainer 2021-04-29 14:38:01 +09:00
osu.Game.Rulesets.Taiko.Tests.csproj Update all dependencies 2021-11-20 13:31:10 +09:00
TaikoBeatmapConversionTest.cs Add failing test 2021-01-12 17:49:21 +09:00
TaikoDifficultyCalculatorTest.cs Update difficulty calculator tests to also use IWorkingBeatmap 2021-11-15 19:16:49 +09:00
TaikoLegacyModConversionTest.cs
TestSceneBarLineApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneDrumRollApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneFlyingHits.cs Revert "Fix failing taiko tests" 2021-05-04 16:45:39 +09:00
TestSceneHitApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneHits.cs Revert "Fix failing taiko tests" 2021-05-04 16:45:39 +09:00
TestSceneSampleOutput.cs Apply some second-pass inspections that appeared after previous changes 2021-10-27 13:09:30 +09:00
TestSceneSwellJudgements.cs
TestSceneTaikoHitObjectSamples.cs Rename conflicting resources 2021-05-31 19:14:49 +09:00
TestSceneTaikoPlayer.cs
TestSceneTaikoSuddenDeath.cs