.. |
Audio
|
Add initial hit sample pooling
|
2020-11-19 19:51:09 +09:00 |
Beatmaps
|
Fix storyboard animations of very old beatmaps playing too slow
|
2020-11-12 17:03:43 +09:00 |
Collections
|
|
|
Configuration
|
Just set music shortcut text locally
|
2020-11-23 20:43:46 -08:00 |
Database
|
Use dictionary to avoid linq overhead
|
2020-11-17 10:57:11 +09:00 |
Extensions
|
|
|
Graphics
|
Merge branch 'master' into song-select-track-selected-better-2
|
2020-11-30 17:26:15 +09:00 |
Input
|
Merge branch 'master' into replay-pausing-support
|
2020-11-27 00:09:40 +09:00 |
IO
|
|
|
IPC
|
|
|
Migrations
|
|
|
Online
|
Add null checks to unguarded resolved-as-null fields
|
2020-11-14 14:52:58 +01:00 |
Overlays
|
Move hold-to-confirm back to UI section
|
2020-11-30 16:15:35 +09:00 |
Properties
|
|
|
Replays
|
|
|
Rulesets
|
Merge branch 'master' into hit-sample-pooling
|
2020-11-30 18:31:58 +09:00 |
Scoring
|
|
|
Screens
|
Merge branch 'master' into song-select-track-selected-better-2
|
2020-11-30 17:26:15 +09:00 |
Skinning
|
Better API for dealing with the contained drawable samples
|
2020-11-30 19:26:25 +09:00 |
Storyboards
|
Better API for dealing with the contained drawable samples
|
2020-11-30 19:26:25 +09:00 |
Tests
|
Add base method for testing conversion in other direction
|
2020-11-15 14:48:23 +01:00 |
Updater
|
|
|
Users
|
Add counter to most played beatmaps section in user overlay
|
2020-11-12 18:29:22 +09:00 |
Utils
|
|
|
osu!.res
|
|
|
osu.Game.csproj
|
Update framework
|
2020-11-27 15:11:07 +09:00 |
OsuGame.cs
|
Remove default allowRetry parameter value from ResultsScreen
|
2020-11-20 14:35:44 +09:00 |
OsuGameBase.cs
|
Move schedule call outwards
|
2020-11-16 16:49:31 +09:00 |
PerformFromMenuRunner.cs
|
Add null checks to unguarded resolved-as-null fields
|
2020-11-14 14:52:58 +01:00 |