mirror of
https://github.com/ppy/osu
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313 lines
12 KiB
C#
313 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Gameplay;
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using osu.Game.Tests.Mods;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneReplayRecorder : OsuManualInputManagerTestScene
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{
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private TestRulesetInputManager playbackManager;
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private TestRulesetInputManager recordingManager;
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private Replay replay;
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private TestReplayRecorder recorder;
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[Cached]
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private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Reset recorder state", cleanUpState);
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AddStep("Setup containers", () =>
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{
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replay = new Replay();
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Add(new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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recordingManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = recorder = new TestReplayRecorder(new Score
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{
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Replay = replay,
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ScoreInfo =
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{
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BeatmapInfo = gameplayState.Beatmap.BeatmapInfo,
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Ruleset = new OsuRuleset().RulesetInfo,
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}
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})
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Brown,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Recording",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestInputConsumer()
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}
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},
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}
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},
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new Drawable[]
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{
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playbackManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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ReplayInputHandler = new TestFramedReplayInputHandler(replay)
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{
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GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.DarkBlue,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Playback",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestInputConsumer()
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}
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},
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}
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}
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}
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});
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});
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}
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[Test]
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public void TestBasic()
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{
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("at least one frame recorded", () => replay.Frames.Count > 0);
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AddUntilStep("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
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}
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[Test]
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public void TestHighFrameRate()
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{
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ScheduledDelegate moveFunction = null;
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
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InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
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AddWaitStep("move", 10);
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AddStep("stop move", () => moveFunction.Cancel());
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AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
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}
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[Test]
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public void TestLimitedFrameRate()
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{
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ScheduledDelegate moveFunction = null;
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int initialFrameCount = 0;
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AddStep("lower rate", () => recorder.RecordFrameRate = 2);
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AddStep("count frames", () => initialFrameCount = replay.Frames.Count);
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
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InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
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AddWaitStep("move", 10);
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AddStep("stop move", () => moveFunction.Cancel());
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AddAssert("less than 10 frames recorded", () => replay.Frames.Count - initialFrameCount < 10);
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}
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[Test]
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public void TestLimitedFrameRateWithImportantFrames()
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{
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ScheduledDelegate moveFunction = null;
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AddStep("lower rate", () => recorder.RecordFrameRate = 2);
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddStep("much move with press", () => moveFunction = Scheduler.AddDelayed(() =>
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{
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InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0));
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InputManager.Click(MouseButton.Left);
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}, 10, true));
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AddWaitStep("move", 10);
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AddStep("stop move", () => moveFunction.Cancel());
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AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
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}
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protected override void Update()
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{
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base.Update();
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playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100);
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}
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[TearDownSteps]
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public void TearDown()
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{
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AddStep("stop recorder", cleanUpState);
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}
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private void cleanUpState()
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{
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// Ensure previous recorder is disposed else it may affect the global playing state of `SpectatorClient`.
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recorder?.RemoveAndDisposeImmediately();
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recorder = null;
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}
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public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
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{
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public TestFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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protected override void CollectReplayInputs(List<IInput> inputs)
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{
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
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}
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}
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public class TestInputConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
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private readonly Box box;
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public TestInputConsumer()
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{
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Size = new Vector2(30);
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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box = new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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Position = e.MousePosition;
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return base.OnMouseMove(e);
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}
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public bool OnPressed(KeyBindingPressEvent<TestAction> e)
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{
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if (e.Repeat)
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return false;
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box.Colour = Color4.White;
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return true;
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}
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public void OnReleased(KeyBindingReleaseEvent<TestAction> e)
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{
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box.Colour = Color4.Black;
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}
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}
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public class TestRulesetInputManager : RulesetInputManager<TestAction>
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{
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public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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: base(ruleset, variant, unique)
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{
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}
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protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new TestKeyBindingContainer();
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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};
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}
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}
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public class TestReplayFrame : ReplayFrame
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{
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public Vector2 Position;
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public List<TestAction> Actions = new List<TestAction>();
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public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
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: base(time)
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{
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Position = position;
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Actions.AddRange(actions);
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}
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}
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public enum TestAction
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{
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Down,
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}
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internal class TestReplayRecorder : ReplayRecorder<TestAction>
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{
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public TestReplayRecorder(Score target)
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: base(target)
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{
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}
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protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame)
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=> new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
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}
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}
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}
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