mirror of
https://github.com/ppy/osu
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97 lines
3.0 KiB
C#
97 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Utility;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Settings
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{
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public class TestSceneLatencyCertifierScreen : ScreenTestScene
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{
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private LatencyCertifierScreen latencyCertifier = null!;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("Load screen", () => LoadScreen(latencyCertifier = new LatencyCertifierScreen()));
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AddUntilStep("wait for load", () => latencyCertifier.IsLoaded);
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}
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[Test]
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public void TestSimple()
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{
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AddStep("set visual mode to simple", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.Simple);
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}
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[Test]
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public void TestCircleGameplay()
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{
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AddStep("set visual mode to circles", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.CircleGameplay);
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}
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[Test]
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public void TestScrollingGameplay()
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{
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AddStep("set visual mode to scrolling", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.ScrollingGameplay);
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}
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[Test]
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public void TestCycleVisualModes()
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{
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AddRepeatStep("cycle mode", () => InputManager.Key(Key.Space), 6);
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}
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[Test]
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public void TestCertification()
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{
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checkDifficulty(1);
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clickUntilResults(true);
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continueFromResults();
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checkDifficulty(2);
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clickUntilResults(false);
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continueFromResults();
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checkDifficulty(1);
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clickUntilResults(true);
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AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
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checkDifficulty(1);
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}
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private void continueFromResults()
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{
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AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
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AddStep("hit enter to continue", () => InputManager.Key(Key.Enter));
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}
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private void checkDifficulty(int difficulty)
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{
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AddAssert($"difficulty is {difficulty}", () => latencyCertifier.DifficultyLevel == difficulty);
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}
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private void clickUntilResults(bool clickCorrect)
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{
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AddUntilStep("click correct button until results", () =>
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{
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var latencyArea = latencyCertifier
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.ChildrenOfType<LatencyArea>()
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.SingleOrDefault(a => clickCorrect ? a.TargetFrameRate == null : a.TargetFrameRate != null);
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// reached results
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if (latencyArea == null)
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return true;
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latencyArea.ChildrenOfType<OsuButton>().Single().TriggerClick();
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return false;
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});
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}
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}
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}
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