mirror of
https://github.com/ppy/osu
synced 2024-12-27 17:32:56 +00:00
147 lines
5.6 KiB
C#
147 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Input.Handlers;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Configuration;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.Replays;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Mania.UI
|
|
{
|
|
public partial class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
|
|
{
|
|
/// <summary>
|
|
/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
|
|
/// </summary>
|
|
public const double MIN_TIME_RANGE = 290;
|
|
|
|
/// <summary>
|
|
/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
|
|
/// </summary>
|
|
public const double MAX_TIME_RANGE = 11485;
|
|
|
|
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
|
|
|
|
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
|
|
|
public IEnumerable<BarLine> BarLines;
|
|
|
|
protected override bool RelativeScaleBeatLengths => true;
|
|
|
|
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
|
|
|
|
public ScrollVisualisationMethod ScrollMethod
|
|
{
|
|
get => scrollMethod;
|
|
set
|
|
{
|
|
if (IsLoaded)
|
|
throw new InvalidOperationException($"Can't alter {nameof(ScrollMethod)} after ruleset is already loaded");
|
|
|
|
scrollMethod = value;
|
|
}
|
|
}
|
|
|
|
private ScrollVisualisationMethod scrollMethod = ScrollVisualisationMethod.Sequential;
|
|
|
|
protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
|
|
|
|
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
|
private readonly BindableDouble configTimeRange = new BindableDouble();
|
|
|
|
// Stores the current speed adjustment active in gameplay.
|
|
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
|
|
|
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
|
: base(ruleset, beatmap, mods)
|
|
{
|
|
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
foreach (var mod in Mods.OfType<IApplicableToTrack>())
|
|
mod.ApplyToTrack(speedAdjustmentTrack);
|
|
|
|
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
|
|
|
|
foreach (var p in ControlPoints)
|
|
{
|
|
// Mania doesn't care about global velocity
|
|
p.Velocity = 1;
|
|
p.BaseBeatLength *= Beatmap.Difficulty.SliderMultiplier;
|
|
|
|
// For non-mania beatmap, speed changes should only happen through timing points
|
|
if (!isForCurrentRuleset)
|
|
p.EffectPoint = new EffectControlPoint();
|
|
}
|
|
|
|
BarLines.ForEach(Playfield.Add);
|
|
|
|
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
|
|
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
|
|
|
Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
|
|
TimeRange.MinValue = configTimeRange.MinValue;
|
|
TimeRange.MaxValue = configTimeRange.MaxValue;
|
|
}
|
|
|
|
protected override void AdjustScrollSpeed(int amount)
|
|
{
|
|
this.TransformTo(nameof(relativeTimeRange), relativeTimeRange + amount, 200, Easing.OutQuint);
|
|
}
|
|
|
|
private double relativeTimeRange
|
|
{
|
|
get => MAX_TIME_RANGE / configTimeRange.Value;
|
|
set => configTimeRange.Value = MAX_TIME_RANGE / value;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
updateTimeRange();
|
|
}
|
|
|
|
private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
|
|
|
|
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
|
|
|
|
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
|
|
|
|
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
|
|
|
|
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
|
|
|
public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h) => null;
|
|
|
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
|
|
|
protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score);
|
|
}
|
|
}
|