mirror of
https://github.com/ppy/osu
synced 2024-12-23 15:22:37 +00:00
71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osu.Game.Tests.Beatmaps;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
public class TestSceneBlueprintSelection : EditorTestScene
|
|
{
|
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
|
|
|
private EditorBlueprintContainer blueprintContainer
|
|
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
|
|
|
|
[Test]
|
|
public void TestSelectedObjectHasPriorityWhenOverlapping()
|
|
{
|
|
var firstSlider = new Slider
|
|
{
|
|
Path = new SliderPath(new[]
|
|
{
|
|
new PathControlPoint(new Vector2()),
|
|
new PathControlPoint(new Vector2(150, -50)),
|
|
new PathControlPoint(new Vector2(300, 0))
|
|
}),
|
|
Position = new Vector2(0, 100)
|
|
};
|
|
var secondSlider = new Slider
|
|
{
|
|
Path = new SliderPath(new[]
|
|
{
|
|
new PathControlPoint(new Vector2()),
|
|
new PathControlPoint(new Vector2(-50, 50)),
|
|
new PathControlPoint(new Vector2(-100, 100))
|
|
}),
|
|
Position = new Vector2(200, 0)
|
|
};
|
|
|
|
AddStep("add overlapping sliders", () =>
|
|
{
|
|
EditorBeatmap.Add(firstSlider);
|
|
EditorBeatmap.Add(secondSlider);
|
|
});
|
|
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
|
|
|
|
AddStep("move mouse to common point", () =>
|
|
{
|
|
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
|
InputManager.MoveMouseTo(pos);
|
|
});
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
|
|
AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
|
|
}
|
|
}
|
|
}
|