mirror of
https://github.com/ppy/osu
synced 2025-02-04 04:11:54 +00:00
4aeaec6ecc
We'll eventually connect that bindable so that checks can access it.
35 lines
1004 B
C#
35 lines
1004 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Screens.Edit.Verify
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{
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internal class InterpretationSection : Section
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{
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public InterpretationSection(IssueList issueList)
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: base(issueList)
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{
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}
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protected override string Header => "Interpretation";
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[BackgroundDependencyLoader]
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private void load()
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{
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var dropdown = new SettingsEnumDropdown<DifficultyRating>
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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TooltipText = "Affects checks that depend on difficulty level"
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};
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dropdown.Current.BindTo(IssueList.InterpretedDifficulty);
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Flow.Add(dropdown);
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}
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}
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}
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