osu/osu.Game.Rulesets.Osu
Naxess c13b93e6f1 Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.

See next commit for example.
2021-05-12 02:29:18 +02:00
..
Beatmaps Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
Configuration Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Difficulty Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
Edit Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks 2021-05-12 02:29:18 +02:00
Judgements Move spin start time to inside result and switch to standard state handling 2021-03-11 12:58:15 +09:00
Mods Calculate playfield scale locally 2021-04-30 02:49:19 +03:00
Objects Fix follow points displaying at incorrect locations when dragging a slider out-of-bounds 2021-05-05 18:30:57 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Remove AutoGenerator workaround of now-fixed issue 2021-04-16 14:13:41 +09:00
Resources/Testing/Beatmaps Add failing tests 2021-04-05 17:48:29 +09:00
Scoring Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Skinning Merge branch 'master' into fix-editor-slider-repeat-animation 2021-04-26 16:45:04 +09:00
Statistics Update framework 2020-09-10 18:10:39 +09:00
UI Fix click-to-resume cursor location being incorrect when playfield is transformed 2021-04-21 00:12:49 +09:00
osu.Game.Rulesets.Osu.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
OsuInputManager.cs Fix AutoPilot mod failing to block touch input 2021-02-09 15:31:55 +09:00
OsuRuleset.cs Add "Barrel Roll" mod 2021-04-14 16:52:29 +09:00
OsuSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
OsuSkinComponents.cs Revert legacy spinner presence changes and bonus counter component 2021-03-13 05:57:47 +03:00