mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
95 lines
2.7 KiB
C#
95 lines
2.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Select
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{
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/// <summary>
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/// A textbox which holds focus eagerly.
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/// </summary>
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public class SearchTextBox : OsuTextBox
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{
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protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
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protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
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public Action Exit;
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private bool focus;
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public bool HoldFocus
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{
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get { return focus; }
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set
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{
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focus = value;
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if (!focus)
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TriggerFocusLost();
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}
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}
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public override bool RequestingFocus => HoldFocus;
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public SearchTextBox()
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{
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Height = 35;
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Add(new Drawable[]
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{
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new TextAwesome
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{
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Icon = FontAwesome.fa_search,
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Origin = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Margin = new MarginPadding { Right = 10 },
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}
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});
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PlaceholderText = "type to search";
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}
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protected override bool OnFocus(InputState state)
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{
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var result = base.OnFocus(state);
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BorderThickness = 0;
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return result;
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}
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protected override void OnFocusLost(InputState state)
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{
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if (state.Keyboard.Keys.Any(key => key == Key.Escape))
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{
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if (Text.Length > 0)
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Text = string.Empty;
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else
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Exit?.Invoke();
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}
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base.OnFocusLost(state);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (HandlePendingText(state)) return true;
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if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
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{
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switch (args.Key)
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{
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case Key.Left:
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case Key.Right:
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case Key.Up:
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case Key.Down:
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case Key.Enter:
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return false;
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}
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}
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return base.OnKeyDown(state, args);
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}
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}
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} |