osu/osu.Game.Rulesets.Mania/Skinning/LegacyManiaColumnElement.cs
mcendu ec3d21e2b7
convert older elements to LegacyManiaColumnElement
Also added xmldoc for new shorthand method.
2020-03-31 17:18:53 +08:00

53 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
/// <summary>
/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.
/// </summary>
public class LegacyManiaColumnElement : CompositeDrawable
{
[Resolved(CanBeNull = true)]
[CanBeNull]
protected ManiaStage Stage { get; private set; }
[Resolved]
protected Column Column { get; private set; }
/// <summary>
/// The column index to use for texture lookups, in the case of no user-provided configuration.
/// </summary>
protected int FallbackColumnIndex { get; private set; }
[BackgroundDependencyLoader]
private void load()
{
if (Stage == null)
FallbackColumnIndex = Column.Index % 2 + 1;
else
{
int dist = Math.Min(Column.Index, Stage.Columns.Count - Column.Index - 1);
FallbackColumnIndex = dist % 2 + 1;
}
}
/// <summary>
/// Retrieve a per-column skin configuration.
/// </summary>
/// <param name="skin">The skin from which configuration is retrieved.</param>
/// <param name="lookup">The value to retrieve.</param>
protected IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup)
=> skin.GetConfig<LegacyManiaSkinConfigurationLookup, T>(
new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, lookup, Column.Index));
}
}