osu/osu.Game.Rulesets.Catch/Skinning/LegacyFruitPiece.cs

40 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Catch.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Skinning
{
internal class LegacyFruitPiece : LegacyCatchHitObjectPiece
{
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
private readonly string[] lookupNames =
{
"fruit-pear", "fruit-grapes", "fruit-apple", "fruit-orange", "fruit-bananas"
};
protected override void LoadComplete()
{
base.LoadComplete();
var fruit = (DrawableFruit)DrawableHitObject;
if (fruit != null)
VisualRepresentation.BindTo(fruit.VisualRepresentation);
VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true);
}
private void setTexture(FruitVisualRepresentation visualRepresentation)
{
Texture texture = Skin.GetTexture(lookupNames[(int)visualRepresentation]);
Texture overlayTexture = Skin.GetTexture(lookupNames[(int)visualRepresentation] + "-overlay");
SetTexture(texture, overlayTexture);
}
}
}