mirror of
https://github.com/ppy/osu
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40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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internal class LegacyFruitPiece : LegacyCatchHitObjectPiece
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{
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public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
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private readonly string[] lookupNames =
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{
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"fruit-pear", "fruit-grapes", "fruit-apple", "fruit-orange", "fruit-bananas"
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};
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var fruit = (DrawableFruit)DrawableHitObject;
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if (fruit != null)
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VisualRepresentation.BindTo(fruit.VisualRepresentation);
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VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true);
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}
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private void setTexture(FruitVisualRepresentation visualRepresentation)
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{
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Texture texture = Skin.GetTexture(lookupNames[(int)visualRepresentation]);
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Texture overlayTexture = Skin.GetTexture(lookupNames[(int)visualRepresentation] + "-overlay");
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SetTexture(texture, overlayTexture);
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}
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}
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}
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