mirror of
https://github.com/ppy/osu
synced 2024-12-27 09:23:15 +00:00
1dc1de3d1f
Fixes visual issue pointed out at https://github.com/ppy/osu/discussions/15653#discussioncomment-1679263.
222 lines
7.7 KiB
C#
222 lines
7.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Game;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osuTK;
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using osuTK.Graphics;
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using Squirrel;
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using LogLevel = Splat.LogLevel;
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namespace osu.Desktop.Updater
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{
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public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
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{
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private UpdateManager updateManager;
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private NotificationOverlay notificationOverlay;
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public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
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private static readonly Logger logger = Logger.GetLogger("updater");
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/// <summary>
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/// Whether an update has been downloaded but not yet applied.
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/// </summary>
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private bool updatePending;
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[BackgroundDependencyLoader]
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private void load(NotificationOverlay notification)
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{
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notificationOverlay = notification;
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Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
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}
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protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
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private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
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{
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// should we schedule a retry on completion of this check?
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bool scheduleRecheck = true;
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try
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{
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updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true).ConfigureAwait(false);
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var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
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if (info.ReleasesToApply.Count == 0)
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{
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if (updatePending)
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{
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// the user may have dismissed the completion notice, so show it again.
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notificationOverlay.Post(new UpdateCompleteNotification(this));
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return true;
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}
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// no updates available. bail and retry later.
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return false;
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}
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scheduleRecheck = false;
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if (notification == null)
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{
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notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
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Schedule(() => notificationOverlay.Post(notification));
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}
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notification.Progress = 0;
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notification.Text = @"Downloading update...";
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try
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{
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await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
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notification.Progress = 0;
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notification.Text = @"Installing update...";
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await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
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notification.State = ProgressNotificationState.Completed;
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updatePending = true;
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}
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catch (Exception e)
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{
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if (useDeltaPatching)
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{
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logger.Add(@"delta patching failed; will attempt full download!");
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// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
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// try again without deltas.
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await checkForUpdateAsync(false, notification).ConfigureAwait(false);
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}
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else
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{
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// In the case of an error, a separate notification will be displayed.
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notification.State = ProgressNotificationState.Cancelled;
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notification.Close();
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Logger.Error(e, @"update failed!");
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}
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}
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}
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catch (Exception)
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{
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// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
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scheduleRecheck = true;
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}
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finally
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{
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if (scheduleRecheck)
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{
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// check again in 30 minutes.
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Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
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}
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}
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return true;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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updateManager?.Dispose();
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}
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private class UpdateCompleteNotification : ProgressCompletionNotification
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{
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[Resolved]
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private OsuGame game { get; set; }
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public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
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{
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Text = @"Update ready to install. Click to restart!";
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Activated = () =>
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{
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updateManager.PrepareUpdateAsync()
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.ContinueWith(_ => updateManager.Schedule(() => game?.GracefullyExit()));
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return true;
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};
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}
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}
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private class UpdateProgressNotification : ProgressNotification
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{
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private readonly SquirrelUpdateManager updateManager;
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public UpdateProgressNotification(SquirrelUpdateManager updateManager)
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{
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this.updateManager = updateManager;
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}
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protected override Notification CreateCompletionNotification()
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{
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return new UpdateCompleteNotification(updateManager);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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IconContent.AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.Upload,
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Colour = Color4.White,
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Size = new Vector2(20),
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}
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});
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}
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public override void Close()
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{
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// cancelling updates is not currently supported by the underlying updater.
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// only allow dismissing for now.
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switch (State)
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{
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case ProgressNotificationState.Cancelled:
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base.Close();
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break;
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}
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}
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}
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private class SquirrelLogger : Splat.ILogger, IDisposable
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{
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public LogLevel Level { get; set; } = LogLevel.Info;
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public void Write(string message, LogLevel logLevel)
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{
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if (logLevel < Level)
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return;
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logger.Add(message);
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}
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public void Dispose()
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{
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}
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}
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}
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}
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