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https://github.com/ppy/osu
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162 lines
5.3 KiB
C#
162 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneShearedButtons : OsuManualInputManagerTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[TestCase(false)]
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[TestCase(true)]
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public void TestShearedButton(bool bigButton)
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{
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ShearedButton button = null;
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bool actionFired = false;
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AddStep("create button", () =>
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{
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actionFired = false;
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if (bigButton)
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{
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Child = button = new ShearedButton(400)
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{
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LighterColour = Colour4.FromHex("#FFFFFF"),
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DarkerColour = Colour4.FromHex("#FFCC22"),
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TextColour = Colour4.Black,
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TextSize = 36,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Let's GO!",
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Height = 80,
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Action = () => actionFired = true,
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};
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}
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else
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{
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Child = button = new ShearedButton(200)
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{
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LighterColour = Colour4.FromHex("#FF86DD"),
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DarkerColour = Colour4.FromHex("#DE31AE"),
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TextColour = Colour4.White,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Press me",
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Height = 80,
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Action = () => actionFired = true,
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};
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}
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});
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AddStep("set disabled", () => button.Enabled.Value = false);
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AddStep("press button", () => button.TriggerClick());
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AddAssert("action not fired", () => !actionFired);
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AddStep("set enabled", () => button.Enabled.Value = true);
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AddStep("press button", () => button.TriggerClick());
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AddAssert("action fired", () => actionFired);
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}
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[Test]
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public void TestShearedToggleButton()
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{
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ShearedToggleButton button = null;
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AddStep("create button", () =>
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{
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Child = button = new ShearedToggleButton(200)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Toggle me",
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};
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});
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AddToggleStep("toggle button", active => button.Active.Value = active);
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AddToggleStep("toggle disabled", disabled => button.Active.Disabled = disabled);
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}
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[Test]
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public void TestSizing()
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{
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ShearedToggleButton toggleButton = null;
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AddStep("create fixed width button", () => Child = toggleButton = new ShearedToggleButton(200)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Fixed width"
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});
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AddStep("change text", () => toggleButton.Text = "New text");
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AddStep("create auto-sizing button", () => Child = toggleButton = new ShearedToggleButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "This button autosizes to its text!"
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});
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AddStep("change text", () => toggleButton.Text = "New text");
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}
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[Test]
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public void TestDisabledState()
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{
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ShearedToggleButton button = null;
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AddStep("create button", () =>
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{
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Child = button = new ShearedToggleButton(200)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Toggle me",
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};
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});
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clickToggle();
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assertToggleState(true);
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clickToggle();
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assertToggleState(false);
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setToggleDisabledState(true);
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assertToggleState(false);
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clickToggle();
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assertToggleState(false);
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setToggleDisabledState(false);
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assertToggleState(false);
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clickToggle();
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assertToggleState(true);
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setToggleDisabledState(true);
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assertToggleState(true);
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clickToggle();
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assertToggleState(true);
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void clickToggle() => AddStep("click toggle", () =>
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{
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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void assertToggleState(bool active) => AddAssert($"toggle is {(active ? "" : "not ")}active", () => button.Active.Value == active);
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void setToggleDisabledState(bool disabled) => AddStep($"{(disabled ? "disable" : "enable")} toggle", () => button.Active.Disabled = disabled);
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}
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}
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}
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