osu/osu.Game/Rulesets/Objects
Bartłomiej Dach c09f6ee052
Use slider snapping more liberally to match user expectations
Previously the slider path length would be snapped using the current
beat snap setting on *every* change of the slider path. As it turns out
this is unexpected behaviour in some situations (e.g. when reversing a
path, which is expected to preserve the previous duration, even though
the slider may be technically "unsnapped" at that point in time due to a
different beat snap setting being selected afterwards).
2022-01-07 16:02:04 +01:00
..
Drawables Code refactor and name changes 2021-12-17 13:16:06 +01:00
Legacy Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Pooling
Types
BarLineGenerator.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
HitObject.cs
HitObjectLifetimeEntry.cs
HitObjectParser.cs
IBarLine.cs
PathControlPoint.cs
SliderEventGenerator.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SliderPath.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
SliderPathExtensions.cs Use slider snapping more liberally to match user expectations 2022-01-07 16:02:04 +01:00
SyntheticHitObjectEntry.cs