mirror of https://github.com/ppy/osu
66613cbaa4
The previous assert step was optimistically assuming that the async continuation that writes the value of `FakeImportingPlayer.ImportedScore` always completes before it, but that's not necessarily true even if the continuation is instant (it is still subject to things like task scheduling and TPL thread pool limits). To ensure no spurious failures, swap out the assert step for an until step instead. |
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.. | ||
Audio | ||
Beatmaps | ||
Chat | ||
Collections/IO | ||
Database | ||
Editing | ||
Gameplay | ||
Input | ||
Localisation | ||
Models | ||
Mods | ||
NonVisual | ||
Online | ||
OnlinePlay | ||
Resources | ||
Rulesets | ||
Scores/IO | ||
ScrollAlgorithms | ||
Skins | ||
Testing | ||
Visual | ||
ImportTest.cs | ||
WaveformTestBeatmap.cs | ||
osu.Game.Tests.csproj | ||
tests.ruleset |